Editing Great Aether

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Great Aether SSB4.png|Great Aether in {{for3ds}}.
Great Aether SSB4.png|Great Aether in {{for3ds}}.
Great Aether SSB4 WiiU.jpeg|The final blow in {{forwiiu}}.
Great Aether SSB4 WiiU.jpeg|The final blow in {{forwiiu}}.
Great Aether Final Explosion SSB4 WiiU.jpeg|The final explosion in ''for Wii U''.
Great Aether Final Explosion SSB4 WiiU.jpeg|The final explosion in Wii U.
Ike SSBU Skill Preview Final Smash.png|Great Aether as shown by the [[Move List]] in ''Ultimate''.
Ike SSBU Skill Preview Final Smash.png|Great Aether as shown by the [[Move List]] in ''Ultimate''.
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</gallery>
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**In {{for3ds}}, if Great Aether is used on [[Gaur Plain]] or [[Gerudo Valley]] after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
**In {{for3ds}}, if Great Aether is used on [[Gaur Plain]] or [[Gerudo Valley]] after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]].
***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]].
**In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform.
**In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will not only be attacking nothing while using it, but will also land on the main platform instead of the top platform. Also when this happens, the peak of the flame explosion will have a flame hitbox if it hits.
*In ''[[Brawl]]'', if a player uses {{SSBB|Mr. Game & Watch}}'s [[up aerial]] while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished.  
*In ''[[Brawl]]'', if a player uses {{SSBB|Mr. Game & Watch}}'s [[up aerial]] while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished.  
**It can also be done with {{SSBB|Link}}'s [[side special]].
**It can also be done with {{SSBB|Link}}'s [[side special]].
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate'', similar to [[Omnislash]] and [[Omnislash Ver. 5]].
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate'', similar to [[Omnislash]] and [[Omnislash Ver. 5]].
*Despite the copious amount of fire visuals in the move, only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox.
*Strangely enough, despite the copious amount of fire visually in the move, the move has no flame hitboxes. Only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game have no flame hitboxes. Even so, the final flame pillar only has a flame hitbox under the conditions previously stated above.  
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter.
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter.


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