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| {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | | {{ArticleIcons|ssbb=y}} |
| {{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}}
| | [[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}.]] |
| [[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]] | | The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. The opponent also cannot be [[pummel]]ed before the grab release ends or this glitch will not work. The glitch is a result of the programming used to allow these characters to act after using their [[up special move]] instead of becoming [[helpless]]. |
| The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | |
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| The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
| | In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against {{SSBB|Snake}}, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of [[Cypher]]. |
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| In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them. | |
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| ==Affected characters== | | ==Affected characters== |
| ===''[[Super Smash Bros. Brawl]]''===
| | *{{SSBB|Mr. Game & Watch}} - loses his [[Fire]] |
| *{{SSBB|Diddy Kong}} - loses [[Monkey Flip]]
| | *{{SSBB|Pit}} - loses his [[Wings of Icarus]]* |
| *{{SSBB|Lucario}} - loses [[ExtremeSpeed]]
| | *{{SSBB|Snake}} - loses his [[Cypher]] |
| *{{SSBB|Mr. Game & Watch}} - loses [[Fire]] | | *{{SSBB|Sonic}} - loses his [[Spring Jump]] |
| *{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit) | | :<small>'''*'''Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands.</small> |
| *{{SSBB|Snake}} - loses [[Cypher]] | |
| *{{SSBB|Sonic}} - loses [[Spring Jump]] | |
| *{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]]
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| ===''[[Super Smash Bros. 4]]''===
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| ''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.''
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| *{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]*
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| *{{SSB4|Diddy Kong}} - loses [[Monkey Flip]]
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| *{{SSB4|Falco}} - loses [[Falco Phantasm]]
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| *{{SSB4|Fox}} - loses [[Fox Illusion]]
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| *{{SSB4|Lucario}} - loses [[Extreme Speed]]
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| *{{SSB4|Mii Brawler}} - loses [[Feint Jump]]
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| *{{SSB4|Sheik}} - loses [[Bouncing Fish]]
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| *{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]]
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| <small>* Will lose the move only if the jump is used.</small> | |
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| ===''[[Super Smash Bros. Ultimate]]''===
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| *All characters - loses [[air dodge]]
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| *{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]*
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| *{{SSBU|Diddy Kong}} - loses [[Monkey Flip]]
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| *{{SSBU|Falco}} - loses [[Falco Phantasm]]
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| *{{SSBU|Fox}} - loses [[Fox Illusion]]
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| *{{SSBU|Kazuya}} - loses [[Devil Blaster]]**
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| *{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]**
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| *{{SSBU|Lucario}} - loses [[Extreme Speed]]
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| *{{SSBU|Mii Brawler}} - loses [[Feint Jump]]**
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| *{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
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| *{{SSBU|Sheik}} - loses [[Bouncing Fish]]
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| *{{SSBU|Wolf}} - loses [[Wolf Flash]]
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| *{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]**
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| <small>* Will lose the move only if the jump is used.</small></br>
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| <small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small>
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| [[Category:Glitches (SSBB)]] | | [[Category:Glitches (SSBB)]] |
| [[Category:Techniques (SSBB)]] | | [[Category:Techniques (SSBB)]] |
| [[Category:Glitches (SSB4)]]
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| [[Category:Techniques (SSB4)]]
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| [[Category:Glitches (SSBU)]]
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| [[Category:Techniques (SSBU)]]
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