Editing Grab aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|{{SSBU|Dark Samus}}'s grab aerial in ''[[Ultimate]]''.|right]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]]
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.


Line 19: Line 19:
|[[Link]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}[[Hookshot]]<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}[[Clawshot]]||In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the final hit has much more [[knockback]]. In ''Brawl'' and early versions of the 3DS version of ''Smash 4'', it can combo into a [[DACUS]] at medium percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
|[[Link]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}[[Hookshot]]<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}[[Clawshot]]||In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the final hit has much more [[knockback]]. In ''Brawl'' and early versions of the 3DS version of ''Smash 4'', it can combo into a [[DACUS]] at medium percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
|-
|-
|[[Lucas]]||[[Rope Snake]]||It deals no damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In ''Ultimate'', it is involved in a special [[double jump cancel zair|double jump cancel tech]] specific to Lucas.
|[[Lucas]]||[[Rope Snake]]||It deals no damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In ''Ultimate'', it is involved in a special double jump cancel tech specific to Lucas.
|-
|-
|{{SSBU|Luigi}}||{{GameIcon|SSBU}}[[Poltergust G-00#As a grab|Poltergust G-00]]||It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. Notably, the projectile will still be launched if Luigi lands before firing it in the air.
|{{SSBU|Luigi}}||{{GameIcon|SSBU}}[[Poltergust 5000#As a grab|Poltergust G-00]]||It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. Notably, the projectile will still be launched if Luigi lands before firing it in the air.
|-
|-
|[[Samus]]<br>{{SSBU|Dark Samus}}||[[Grapple Beam]]||Considered to be Samus's best spacing move in ''Brawl''. In ''Melee's'' [[NTSC]] versions, it can be canceled by dropping {{b|Bomb|Samus}}s. It acts as a strong combo tool in ''Ultimate'' thanks to leading into dash attack consistently.
|[[Samus]]<br>{{SSBU|Dark Samus}}||[[Grapple Beam]]||Considered to be Samus's best spacing move in ''Brawl''. In ''Melee's'' [[NTSC]] versions, it can be canceled by dropping {{b|Bomb|Samus}}s. It acts as a strong combo tool in ''Ultimate'' thanks to leading into dash attack consistently.
Line 35: Line 35:
<gallery>
<gallery>
File:Clawshot2.jpg|{{SSBB|Link}}'s tether recovery narrowly missing the ledge in ''Brawl''.
File:Clawshot2.jpg|{{SSBB|Link}}'s tether recovery narrowly missing the ledge in ''Brawl''.
File:Zair.jpg|thumb|{{SSBB|Samus}} using her grab aerial offensively in ''Brawl''.
File:Zair.jpg|thumbnail|{{SSBB|Samus}} using her grab aerial offensively in ''Brawl''.
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''.
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''.
</gallery>
</gallery>

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: