Editing Grab aerial

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A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.


Grab aerials quickly extend forward and strike opponents with weak damage and knockback (except Lucas's  in ''Brawl'', which doesn't hit opponents). They tend to have more range than other aerials, which makes them useful for spacing (especially out of a [[short hop]]) and surprising opponents with their high speed, and are sometimes effective for starting combos. Despite their name and input, grab aerials cannot grab opponents, though attempting one while holding an [[item]] will drop the item instead. All grab aerials except Luigi's can be also be used as a [[tether recovery]] or [[wall grapple]], though they cause [[helpless]]ness in ''[[Melee]]'' if they fail to attach to a wall.
Grab aerials quickly extend forward and strike opponents with weak damage and knockback (except Lucas's  in ''Brawl'', which doesn't hit opponents). They tend to have more range than other aerials, which makes them useful for spacing (especially out of a [[short hop]]) and surprising opponents with their high speed, and are sometimes effective for starting combos. Despite their name and input, grab aerials cannot grab opponents, though performing one will cause the user to drop a held [[item]]. All grab aerials except Luigi's can be also be used as a [[tether recovery]] or [[wall grapple]], though they cause [[helpless]]ness in ''[[Melee]]'' if they fail to attach to a wall.


Grab aerials are considerably more useful in ''[[Brawl]]'' and onward than in ''Melee'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. Prior to ''Ultimate'', characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''[[SSB4]]'', allows one to use a grab aerial or tether recovery without dropping a held item. Starting in ''Brawl'', grab aerials do not cause a character to go into a [[helpless]] state, allowing for repeated usage more easily, as well as being able to safely use the move off of the stage for [[edge guarding]].
Grab aerials are considerably more useful in ''[[Brawl]]'' and onward than in ''Melee'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. Prior to ''Ultimate'', characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''[[SSB4]]'', allows one to use a grab aerial or tether recovery without dropping a held item. Starting in ''Brawl'', grab aerials do not cause a character to go into a [[helpless]] state, allowing for repeated usage more easily, as well as being able to safely use the move off of the stage for [[edge guarding]].

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