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==Overview==
==Overview==
[[File:Jigglypuff glitch.png|200px|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes {{SSBB|Jigglypuff}} very large after using its Final Smash when the bridge is reforming.]]
[[File:Jigglypuff glitch.png|200px|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes {{SSBB|Jigglypuff}} very large after using its Final Smash when the bridge is reforming.]]
The main reason for a glitch existing is that the player creates a specific situation where the game does not know exactly what to do, resulting in unusual behavior. Glitches were either never encountered during a game's testing, or were simply not addressed before a game officially released. The larger and more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation and finding what part of the source code is causing the problem. Glitches are not to be confused with [[exploit]]s, which involve multiple gameplay elements working as intended, yet yielding unintended results. Glitches are the game specifically not working as intended.
The main reason for a glitch existing is that the player created a specific situation where the game does not know exactly what to do, resulting in unusual behavior. Glitches were either never encountered during a game's testing, or were simply not addressed before a game officially released. The larger and more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation and finding what part of the source code is causing the problem. Glitches are not to be confused with [[exploit]]s, which involve multiple gameplay elements working as intended, yet yielding unintended results. Glitches are the game specifically not working as intended.


By definition, glitches can cause basically anything to happen. The effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or ruining the experience of others if a game has multiplayer. Not all glitches, however, have negative side effects; some are ultimately harmless and sometimes humorous, like altering character models or forcing prompts to trigger at weird times, while others can even allow players to access content they were never supposed to, like a [[Debug menu]] or swapping to non-playable characters. Depending on the game, some glitches are considered a net positive, such as glitches that expand gameplay options and act as roundabout quality of life improvements. Content that mostly works as intended but have strange characteristics are usually called “jank” (i.e. Mario’s dash attack in ''Smash 4'' stage spikes opponents on the ledge, or Pokémon Stadium’s odd collision detection during the Fire transformation).
By definition, glitches can cause basically anything to happen. The effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or ruining the experience of others if a game has multiplayer. Not all glitches, however, have negative side effects; some are ultimately harmless and sometimes humorous, like altering character models or forcing prompts to trigger at weird times, while others can even allow players to access content they were never supposed to, like a [[Debug menu]] or swapping to non-playable characters. Depending on the game, some glitches are considered a net positive, such as glitches that expand gameplay options and act as roundabout quality of life improvements. Content that mostly works as intended but have strange characteristics are usually called “jank” (i.e. Mario’s dash attack in ''Smash 4'' stage spikes opponents on the ledge, or Pokémon Stadium’s odd collision detection during the Fire transformation).

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