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A fair number of glitches have been discovered in every ''Smash'' entry. While those found in ''SSB'', ''Melee'', and ''Brawl'' can be found to this day due to developers not being able to alter code on printed physical media after release at the time, some can only be found in specific versions due to it being patched out of later reprints. ''Smash 4'' and ''Ultimate'' have the privilege of receiving update patches after release, allowing glitches to be dealt with in a timely matter at relatively little cost.
A fair number of glitches have been discovered in every ''Smash'' entry. While those found in ''SSB'', ''Melee'', and ''Brawl'' can be found to this day due to developers not being able to alter code on printed physical media after release at the time, some can only be found in specific versions due to it being patched out of later reprints. ''Smash 4'' and ''Ultimate'' have the privilege of receiving update patches after release, allowing glitches to be dealt with in a timely matter at relatively little cost.


Through a competitive lens, glitches are complicated to deal with, as some are considered worse than others. Easily repeatable glitches that negatively disrupt gameplay, like game crashes or the [[Freeze glitch]] in ''Melee'', as well as glitches that lead to [[broken]] techniques like the [[Infinite Dimensional Cape]] are usually banned and the guilty parties are punished accordingly. However, some glitches are deemed positive to the overall health of the game, such as the {{SSB|Teleport}} in ''Smash 64'' and [[Yoyo glitch]] in ''Melee''. These are usually allowed with no restrictions as they are perceived to add to the afflicted characters' [[metagame]]s. Some glitches tangibly affect the game, but not in ways that are considered obtrusive, such as the [[stock glitch]] in ''Melee''. These typically have no official ruling and are de facto legal as there is no reason for specifications in the rules.
Through a competitive lens, glitches are complicated to deal with, as some are considered worse than others. Easily repeatable glitches that negatively disrupt gameplay, like game crashes or the [[Freeze glitch]] in ''Melee'', as well as glitches that lead to [[broken]] techniques like the [[Infinite Dimensional Cape]] are usually banned and the guilty parties are punished accordingly. However, some glitches are deemed positive to the overall health of the game, such as the {{SSB|Teleport}} in ''Smash 64'' and [[Yoyo glitch]] in ''Melee''. These are usually allowed with no restrictions as they are perceived to add to the afflicted characters' [[metagame]]s. Some glitches tangibly affect the game, but not in ways that are considered obtrusive, such as the [[stock glitch]] in ''Melee''. These typically have no official ruling and are de facto legal as their is no reason for specifications in the rules.


The subsect of the ''Smash'' [[community]] that partakes in [[speedrun]]ing takes a different approach to handling glitches. Typically, the any% category allows any and all glitches while the glitchless category does not allow any. That being said, a glitch is sometimes discovered that cuts down so much time that it completely invalidates all runs that came before. In order to prevent said previous runs from falling into obscurity, a branch of the any% category is often created that disallows this newfound glitch and potentially others. That way, the main any% category can continue to innovate while those that want to continue the "traditional" way still have the option to develop an insular community. There are some extreme examples, such as the [[pause glitch]] in the original ''Super Smash Bros.'', that are discouraged from use, and runs that utilize them are often not recognized on leaderboards when submitted.
The subsect of the ''Smash'' [[community]] that partakes in [[speedrun]]ing takes a different approach to handling glitches. Typically, the any% category allows any and all glitches while the glitchless category does not allow any. That being said, a glitch is sometimes discovered that cuts down so much time that it completely invalidates all runs that came before. In order to prevent said previous runs from falling into obscurity, a branch of the any% category is often created that disallows this newfound glitch and potentially others. That way, the main any% category can continue to innovate while those that want to continue the "traditional" way still have the option to develop an insular community. There are some extreme examples, such as the [[pause glitch]] in the original ''Super Smash Bros.'', that are discouraged from use, and runs that utilize them are often not recognized on leaderboards when submitted.

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