Editing Giga Bowser (Final Smash)

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{{articleIcons|brawl=y|ssb4=y}}
{{articleIcons|brawl=y|ssb4=y|}}
{{Infobox Special Move
{{Infobox Special Move
|name = Giga Bowser
|name = Giga Bowser
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|user = Bowser
|user = Bowser
|universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}}
|universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}}
|interwiki=supermariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Giga Bowser
}}
}}


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==Overview==
==Overview==
Bowser transforms into [[Giga Bowser]], granting him his immense strength and primeval moveset from ''[[Super Smash Bros. Melee]]''. Giga Bowser can be freely controlled for 660 frames (11 seconds) in ''Brawl'' and 480 frames (8 seconds) in ''Smash 4''.  
When preforming this move, Bowser transforms into [[Giga Bowser]]. In ''Brawl'' and ''SSB4'', Giga Bowser can be freely controlled, moving and attacking normally with a moveset similar to Bowser's.  


Despite Bowser's core changes over the course of ''Smash'', Giga Bowser retains many of Bowser's old attacks in each of his appearances, such as the old [[back aerial]] and [[run]] animations. Thus, Giga Bowser can be seen as a [[semi-clone]] rather than a straight moveset upgrade. While in this form, Bowser has passive [[super armor]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. Many of Giga Bowser's attacks have elemental [[effect]]s and the smash attacks are even capable of [[one-hit KO]]s, making the Final Smash very powerful. However, despite the armor, Giga Bowser can still experience [[hitlag]] while the timer decreases, meaning that it can be difficult to deal significant damage if overwhelmed with multi-hit attacks or [[item]]s like the [[Smart Bomb]].  
In ''Brawl'' and ''SSB4'', Bowser transforms into Giga Bowser, granting him his immense strength and modified moveset from ''[[Super Smash Bros. Melee]]''. While in this form, he is invulnerable to [[knockback]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. He gains no new abilities as Giga Bowser, but his existing abilities are augmented, with many attacks gaining elemental [[effect]]s.
 
In ''Super Smash Bros. 4'', Giga Bowser retains all of his moves from ''Brawl'' despite Bowser receiving a revamped moveset; moves such as his [[dash attack]], [[forward smash]] and [[back aerial]] remain unchanged functionally. The transformation lasts for 660 frames (11 seconds) in ''Super Smash Bros. Brawl'' and 480 frames (8 seconds) in ''Super Smash Bros. 4''.
{{clrl}}
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==Changes from ''Melee'' to ''Brawl''==
==Changes from ''Melee'' to ''Brawl''==
[[File:Giga Bowser.jpg|thumb|Giga Bowser in ''Brawl''.]]
[[File:Giga Bowser.jpg|thumb|right|Giga Bowser in ''Brawl''.]]


===Aesthetics===
===Aesthetics===
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*{{nerf|Giga Bowser's [[jump]]squat is longer (6 frames → 7).}}
*{{nerf|Giga Bowser's [[jump]]squat is longer (6 frames → 7).}}
*{{buff|Giga Bowser's soft landing is faster (30 frames → 18).}}
*{{buff|Giga Bowser's soft landing is faster (30 frames → 18).}}
*{{buff|Giga Bowser jumps dramatically higher (33.21125 → 73.85696598).}}
*{{buff|Giga Bowser jumps much higher.}}
*{{buff|Giga Bowser's [[shield]] is now impossible to break.}}
*{{buff|Giga Bowser's [[shield]] is now impossible to break.}}
*{{nerf|Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}}}
*{{nerf|Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}}}
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==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
[[File:GigaBowser SSB4-WiiU.jpg|thumb|Giga Bowser in ''SSB4''.]]
[[File:640px-GigaBowser-SSBU.jpg|thumb|right|Giga Bowser in ''SSB4''.]]
*{{change|Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.}}
*{{change|Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.}}
*{{nerf|As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation, with slightly decreased duration, damage, and knockback on his attacks.}}
*{{nerf|As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation, with slightly decreased duration, damage, and knockback on his attacks.}}
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|}
|}


== Special movements ==
== Special Movements ==
'''[[Taunt]]s'''
'''[[Taunt]]s'''
*'''Up Taunt''': Roars (same as ''[[Melee]]'')
*'''Up Taunt''': Roars (same as ''[[Melee]]'')
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==Trophies==
==Trophies==
===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros Brawl]]''===
{{Trophy
[[File:Giga Bowser - Brawl Trophy.png|thumb|100px|left|''Giga Bowser'' trophy in ''Brawl'']]
|name=Giga Bowser
;Giga Bowser
|image=Giga Bowser - Brawl Trophy.png
:''Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he doesn't get stunned and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.''
|desc=Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he cannot be stunned or budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===In {{forwiiu}}===
===In {{forwiiu}}===
{{Trophy
[[File:GigaBowserTrophyWiiU.png|thumb|100px|left|''Giga Bowser'' trophy in ''for Wii U'']]
|name=Giga Bowser
;Giga Bowser
|image=GigaBowserTrophyWiiU.png
:{{flag|ntsc}} ''Prepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.''
|desc-ntsc=Prepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.
:{{flag|pal}} ''The definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.''{{clr}}
|desc-pal=The definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.
|game=ssb4-wiiu
}}
{{clrl}}


==Playability through hacking==
==Playability through hacking==
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==Other oddities and glitches==
==Other oddities and glitches==
*The length of time spent as Giga Bowser is not correctly affected by [[Training mode]]'s speed change. For example, setting the Training Mode speed to 1/4 will only give Giga Bowser enough time for one or two attacks before reverting.
*When not played as a hack, on [[Stamina Mode]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Giga Bowser does not get defeated (along with [[Wario-Man]], [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]]) if reduced to 0 HP. This causes the [[Undead Glitch]].  
**This was fixed in ''Super Smash Bros. 4'', where the duration of the transformation is now based on the amount of frames that have played.
*When played as a Final Smash, on [[Stamina Mode]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Giga Bowser does not get defeated (along with [[Wario-Man]], [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]]) if reduced to 0 HP. This causes the [[Undead Glitch]].  
*Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally.
*Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally.
*Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s.
*Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s.
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*It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual.
*It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual.
*If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack.
*If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack.
*If Giga Bowser and another fighter are KO'd at the same, or a similar time in ''SSB4'', the [[revival platform]] for Bowser and the other fighter will appear in the same place, rather than one appearing to the side of the other.
*If Giga Bowser and another fighter are KO'd at the same, or a similar time in ''SSB4'', the [[Revival platform]] for Bowser and the other fighter will appear in the same place, rather than one appearing to the side of the other.


==Origin==
==Origin==
[[File:BowserOGSprite.png|thumb|200px|Bowser in ''Super Mario Bros.'', the main source of inspiration for Giga Bowser.]]
[[File:SMG2 Gigantic Bowser.jpg|thumb|right|200px|A giant Bowser in ''Super Mario Galaxy 2'']]
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]], and was considered to be a separate character from Bowser. To battle him, Adventure Mode must be done on Normal difficulty or higher in 18 minutes or less with no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returned for ''Brawl'' and ''SSB4'', but as a Final Smash transformation for Bowser and not a separate character. Aside from being a semi-playable character in ''Brawl'' and ''Smash 4'', Giga Bowser does not make any other playable appearances without hacking the game.  
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]]. To get to him, Adventure Mode must be done on Normal difficulty or higher, in 18 minutes or less, and no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returns for ''Brawl'' and ''SSB4'', but this time he is Bowser's Final Smash and not a boss. Since he's now Bowser's Final Smash, he is a semi playable character. Aside from being a semi playable character and appearing in Bowser's Final Smash trophy (for both ''Brawl'' and ''[[Super Smash Bros. for Wii U]]''), Giga Bowser does not make any other appearances.  


Strictly speaking, Giga Bowser did not appear in any {{uv|Mario}} games, arguably making him a ''Smash'' character. This is because Giga Bowser is based on [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster".<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref> His transformation ability could, however, be a reference to the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size. This first appeared with Baby Bowser in ''Super Mario World 2: Yoshi's Island'', while the adult Bowser first did so in ''Super Mario Sunshine'', which was in development at the same time as ''Melee''.
Strictly speaking, Giga Bowser did not appear in any {{uv|Mario}} games, despite being considered a ''Mario'' character. Giga Bowser is based on [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster"<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref>. His transformation ability could also b a reference to the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size. This first appeared in ''Super Mario World 2: Yoshi's Island'' (featuring a baby Bowser), while the adult Bowser first did so in ''Super Mario Sunshine''.
<gallery>
{{clear}}
SMG2 Gigantic Bowser.jpg|A giant Bowser in ''Super Mario Galaxy 2''
</gallery>
{{clr}}


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{Langneeded|Dutch, Russian, & Portuguese}}
{{langtable
{{langtable
|ja={{ja|ギガクッパ変身|Giga Kuppa Henshin|?}}, ''Giga Koopa Transformation''
|ja={{ja|ギガクッパ変身|Giga Kuppa Henshin}}
|en=Giga Bowser
|en=Giga Bowser
|fr=Giga Bowser
|fr_ca=Giga Bowser
|es=Giga Bowser
|es_la=Giga Bowser
|de=Giga-Bowser
|it=Giga Bowser
|ko={{rollover|기가쿠파 변신|Gigakupa Byeonsin|?}}, ''Giga Koopa Transformation''
}}
}}


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*Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds.
*Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds.
*The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion do not have them, and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally going to reprise his role as a boss like in ''Melee'', while {{SSBB|Bowser}} was to have a non-transforming Final Smash.
*The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion do not have them, and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally going to reprise his role as a boss like in ''Melee'', while {{SSBB|Bowser}} was to have a non-transforming Final Smash.
*The length of time spent as Giga Bowser is not correctly affected by [[Training mode]]'s speed change. For example, setting the Training Mode speed to 1/4 will only give Giga Bowser enough time for one or two attacks before reverting.
**This was fixed in ''Super Smash Bros. 4'', where the duration of the transformation is now based on the amount of frames that have played.
*Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''.
*Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''.
*In ''SSB4'', there are files for [[Alternate costume (SSB4)#Bowser|palette swaps]] for Giga Bowser, but they aren't used in the game. The same thing applies to [[Giga Mac]], [[Wario-Man]], and [[Mega Lucario]], as shown [https://www.youtube.com/watch?v=hSHbX-Ow3WM here].
*In ''SSB4'', there are files for [[Alternate_costume_(SSB4)#Bowser|palette swaps]] for Giga Bowser, but they aren't used in the game. The same thing applies to [[Giga Mac]], [[Wario-Man]], and [[Mega Lucario]], as shown [https://www.youtube.com/watch?v=hSHbX-Ow3WM here].
*While Bowser overwent a major moveset overhaul on the transition from ''Brawl'' to ''SSB4'', Giga Bowser retained his ''Melee''-inspired moveset. This also applies for his role as a boss in ''Ultimate''.
*While Bowser overwent a major moveset overhaul on the transition from ''Brawl'' to ''SSB4'', Giga Bowser retained his ''Melee''-inspired moveset. This also applies for his role as a boss in ''Ultimate''.


==External links==
==External links==
[http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09]
[http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09]
==References==
{{reflist}}


{{Special Moves|char=Bowser}}
{{Special Moves|char=Bowser}}
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[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Giga Bowser (Smash Final)]]

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