Editing Giga Bowser (Final Smash)

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==Overview==
==Overview==
Bowser transforms into [[Giga Bowser]], granting him his immense strength and primeval moveset from ''[[Super Smash Bros. Melee]]''. Giga Bowser can be freely controlled for 660 frames (11 seconds) in ''Brawl'' and 480 frames (8 seconds) in ''Smash 4''.  
When preforming this move, Bowser transforms into [[Giga Bowser]]. In ''Brawl'' and ''SSB4'', Giga Bowser can be freely controlled, moving and attacking normally with a moveset similar to Bowser's.  


Despite Bowser's core changes over the course of ''Smash'', Giga Bowser retains many of Bowser's old attacks in each of his appearances, such as the old [[back aerial]] and [[run]] animations. Thus, Giga Bowser can be seen as a [[semi-clone]] rather than a straight moveset upgrade. While in this form, Bowser has passive [[super armor]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. Many of Giga Bowser's attacks have elemental [[effect]]s and the smash attacks are even capable of [[one-hit KO]]s, making the Final Smash very powerful. However, despite the armor, Giga Bowser can still experience [[hitlag]] while the timer decreases, meaning that it can be difficult to deal significant damage if overwhelmed with multi-hit attacks or [[item]]s like the [[Smart Bomb]].  
In ''Brawl'' and ''SSB4'', Bowser transforms into Giga Bowser, granting him his immense strength and modified moveset from ''[[Super Smash Bros. Melee]]''. While in this form, he is invulnerable to [[knockback]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. He gains no new abilities as Giga Bowser, but his existing abilities are augmented, with many attacks gaining elemental [[effect]]s.
 
In ''Super Smash Bros. 4'', Giga Bowser retains all of his moves from ''Brawl'' despite Bowser receiving a revamped moveset; moves such as his [[dash attack]], [[forward smash]] and [[back aerial]] remain unchanged functionally. The transformation lasts for 660 frames (11 seconds) in ''Super Smash Bros. Brawl'' and 480 frames (8 seconds) in ''Super Smash Bros. 4''.
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