Editing Giant Punch
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In ''Ultimate'', the ability to jump cancel charge moves greatly improved Reverse Charge Cancelling<ref>https://www.youtube.com/watch?v=ixQ7axGsjJo&feature=youtu.be</ref>. This made Reverse Charge Cancelling much more accessible to players, not having to simply cancel Giant Punch and then jump. This greatly streamlines Donkey Kong's playstyle. It also provides Donkey Kong with an extra movement option, as the momentum allows for him to weave in and out of the opponent's range, especially with the ability to jump now readily available and not requiring more frames to cancel Giant Punch. | In ''Ultimate'', the ability to jump cancel charge moves greatly improved Reverse Charge Cancelling<ref>https://www.youtube.com/watch?v=ixQ7axGsjJo&feature=youtu.be</ref>. This made Reverse Charge Cancelling much more accessible to players, not having to simply cancel Giant Punch and then jump. This greatly streamlines Donkey Kong's playstyle. It also provides Donkey Kong with an extra movement option, as the momentum allows for him to weave in and out of the opponent's range, especially with the ability to jump now readily available and not requiring more frames to cancel Giant Punch. | ||
==Customization== | ==Customization== |