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{{ArticleIcons|allgames= | {{ArticleIcons|allgames=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Giant Punch | |name=Giant Punch | ||
|image=[[File:Donkey Kong | |image=[[File:Donkey Kong Giant Punch.png|250px]] | ||
|caption= Giant Punch in ''Super Smash Bros. | |caption= Giant Punch in ''Super Smash Bros. Brawl''. | ||
|user=[[Donkey Kong]] | |user=[[Donkey Kong]] | ||
|universe={{uv|Donkey Kong}} | |universe={{uv|Donkey Kong}} | ||
|interwiki=dkwiki | |||
|interwikiname=DK Wiki | |||
|interwikipage=Giant Punch | |||
}} | }} | ||
''' | {{cquote|''Press [[Image:GCN BButton.png|24px]] to charge, then again to punch. Press [[Image:GCN LButton.png|24px]], [[Image:GCN RButton.png|24px]], or [[Image:GCN ZButton.png|24px]] to stop charging.''|cite=''Melee''{{'}}s instruction manual}} | ||
{{cquote|''Charge with B, then press again to punch. Quit charging with Z.''|cite=''Brawl''{{'}}s instruction manual}} | |||
{{cquote|''Charge with {{button|3DS|B}}, and then press again to punch.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Giant Punch''' ({{ja|ジャイアントパンチ|Jaianto Panchi}}, ''Giant Punch''), commonly referred to as '''the Punch''' and '''Donkey Punch''', is [[Donkey Kong]]'s [[neutral special move]]. By pressing the [[special move]] [[B button|button]], Donkey Kong will start swinging his arm around, automatically [[charge|charging]] a wind-up punch that, when thrown, causes great [[damage]] and [[knockback]] if it hits, especially when fully or nearly-fully charged. | |||
By pressing the [[special move]] [[B button|button]], Donkey Kong will start swinging his arm around, automatically [[charge|charging]] a wind-up punch that, when thrown, causes great [[damage]] and [[knockback]] if it hits, especially when fully or nearly-fully charged. | |||
For every time that Donkey Kong swings his fist, the charge advances to its next stage, entailing an increase in the damage of the punch. After any one of these swings, the charge [[charge-cancel|can be cancelled]] and stored to be continued later: by pressing the shield button while charging, Donkey Kong will [[shield]], and moving the [[control stick]] left or right will cause him to [[roll]]. If Donkey Kong suffers knockback while charging, he will invariably lose all of his charge. | For every time that Donkey Kong swings his fist, the charge advances to its next stage, entailing an increase in the damage of the punch. After any one of these swings, the charge [[charge-cancel|can be cancelled]] and stored to be continued later: by pressing the shield button while charging, Donkey Kong will [[shield]], and moving the [[control stick]] left or right will cause him to [[roll]]. If Donkey Kong suffers knockback while charging, he will invariably lose all of his charge. | ||
At any time while Donkey Kong is swinging his fist around, the button can be pressed again to deliver the blow. If the button is not pressed, then after ten swings, Donkey Kong will drop his fist and | At any time while Donkey Kong is swinging his fist around, the button can be pressed again to deliver the blow. If the button is not pressed, then after ten swings, Donkey Kong will drop his fist and his head will begin to smoke, indicating the punch is fully charged. At this point the button only needs to be pressed once to administer the attack. From ''[[Brawl]]'' onwards, a fully charged Giant Punch grants Donkey Kong [[armor]] when used, allowing him to power through an enemy's [[KO]] attack while he uses one of his own in the process. However, a Giant Punch that has just one stage below full charge has noticeably higher knockback. | ||
From ''Melee'' | From ''Melee'' onward, the move becomes markedly weaker if used in midair, and also causes Donkey Kong to become [[helpless]], making it very risky and much less rewarding to use in aerial combat compared to its utility on the ground. | ||
Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. | Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. From ''Melee'' onward, Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games. | ||
== Stages == | |||
As explained above, Giant Punch's charge goes through stages. These are visually recorded in the swings of Donkey Kong's arm; each time he swings, the punch's damage and knockback is generally increased. The charge has eleven stages in total; the eleventh stage is the fully charged stage. A fully charged Giant Punch will have a quicker animation, resulting in a quicker punch, and do the most damage, but is weaker in knockback than a few of the stages below it. From ''Melee'' onwards, all stages of the punch are weaker when used in mid-air. | As explained above, Giant Punch's charge goes through stages. These are visually recorded in the swings of Donkey Kong's arm; each time he swings, the punch's damage and knockback is generally increased. The charge has eleven stages in total; the eleventh stage is the fully charged stage. A fully charged Giant Punch will have a quicker animation, resulting in a quicker punch, and do the most damage, but is weaker in knockback than a few of the stages below it. From ''Melee'' onwards, all stages of the punch are weaker when used in mid-air. | ||
{{technical data|data for Melee | {{technical data|data for Melee and completed data for all the other games}} | ||
===''Smash 64'' stages=== | |||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
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|} | |} | ||
===''Brawl'' stages=== | |||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
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|- | |- | ||
|} | |} | ||
*Note | *Note, not only does a stage ten Giant Punch have more knockback than a fully charged punch, but stages eight and nine also have more knockback. | ||
*The | *The sweet spot for an uncharged Giant Punch is at the elbow. | ||
===''SSB4'' stages=== | |||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
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|} | |} | ||
=== | ===Video=== | ||
A video showcasing all the stages of ''Brawl's'' Giant Punch. | |||
<youtube>-hebZHzgfsw</youtube> | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to | {{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to charge it, then again to release it.|name2=Lightning Punch|desc2=Charges up much faster, but isn't quite as mighty. Deals electrical damage.|name3=Storm Punch|desc3=A punch that's not very strong, but it pushes opponents away with a gust of wind.}} | ||
# '''Giant Punch''': Default. | # '''Giant Punch''': Default. | ||
# '''Lightning Punch''': An [[electric]] punch that charges up much faster, but is weaker and doesn't have flinch resistance. Deals 15% damage at full charge and the move has slightly less startup than Giant Punch. | # '''Lightning Punch''': An [[electric]] punch that charges up much faster, but is weaker and doesn't have flinch resistance. Deals 15% damage at full charge and the move has slightly less startup than Giant Punch. | ||
# '''Storm Punch''': Less powerful, but charges faster and generates a whirlwind that blows opponents away. The whirlwind itself is enough to send opponents flying off-stage at high percentages, if not also KO them by sending them towards the side blastline. The move does 18% damage. | # '''Storm Punch''': Less powerful, but charges faster and generates a whirlwind that blows opponents away. The whirlwind itself is enough to send opponents flying off-stage at high percentages, if not also KO them by sending them towards the side blastline. The move does 18% damage. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:Expand.gif|thumb|Giant Punch in ''{{iw|mariowiki|Donkey Kong Country|television series}}''.]] | ||
Giant Punch may have been inspired by the [https://youtu.be/Ky6mkDQA2z4?t=3m26s ending] of ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', where Donkey Kong frees himself and punches [[King K. Rool]] off Crocodile Island and into a river of sharks. The animation of Giant Punch is also remarkably similar to a punch Donkey Kong preforms in the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' episode, ''{{s|mariowiki|Bad Hair Day}}''. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center> | ||
<gallery widths="190"> | |||
Donkey Kong Giant Punch SSB.png|Charging a Giant Punch in ''[[Super Smash Bros.]]'' | Donkey Kong Giant Punch SSB.png|Charging a Giant Punch in ''[[Super Smash Bros.]]'' | ||
Donkey Kong Giant Punch SSBM.png|Giant Punch in ''[[Melee]]''. | Donkey Kong Giant Punch SSBM.png|Giant Punch in ''[[Melee]]''. | ||
DK ike giantpunch.jpg|Donkey Kong using the Giant Punch on | DK ike giantpunch.jpg|Donkey Kong using the Giant Punch on [[Ike (SSBB)|Ike]] in ''Brawl''. | ||
DKpunchingSamus.jpg|Donkey Kong using the Giant Punch on | DKpunchingSamus.jpg|Donkey Kong using the Giant Punch on [[Samus (SSB4)|Samus]] in ''Super Smash Bros. for Wii U''. | ||
Storm Punch.jpg|Donkey Kong using the custom Storm Punch in ''Super Smash | Storm Punch.jpg|Donkey Kong using the custom Storm Punch in ''Super Smash Brothers for Wii U''. | ||
GiantPunch-3DS.jpg|Giant Punch in ''Smash 3DS''. | GiantPunch-3DS.jpg|Giant Punch in ''Smash 3DS''.</gallery> | ||
</center> | |||
</ | |||
== | ==Trivia== | ||
*In ''Smash 64'', instead of Donkey Kong's head steaming to show he's fully charged, his fist will spark. | |||
**In addition, unlike in all subsequent games, Donkey Kong uses his right hand to throw the punch in ''Smash 64''. | |||
*In ''Melee'', the move is stronger if the player doesn't store the charge before using it. | |||
*Donkey Kong has done a similar move to this one in other forms of media outside of ''Smash Bros.'': | |||
**When a player lands on a {{s|mariowiki|Bowser Space}} in ''{{s|mariowiki|Mario Party 5}}'', Donkey Kong may appear and punch [[Bowser]] in a similar way to the Giant Punch. | |||
**In the ending of ''{{s|dkwiki|Donkey Kong Country Returns}}'', Donkey Kong uses a move similar to this when he is falling, charging his punch and striking the moon. | |||
{{Special Moves|char=Donkey Kong}} | |||
}} | |||
[[Category:Donkey Kong universe]] | [[Category:Donkey Kong universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Donkey Kong]] | [[Category:Donkey Kong]] | ||