Editing Ghosts

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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:SSB4 Ghosts AT.jpg|thumb|The Ghosts as an Assist Trophy.]]
[[File:SSB4 Ghosts AT.jpg|thumb|The Ghosts as an Assist Trophy.]]
When summoned via an Assist Trophy, the Ghosts will wander around the stage trying to make contact with an opponent fighter. They deal 10% damage, cannot be [[shield]]ed, and speed up after 400 [[frame]]s (6.667 seconds), notified by a change in pitch of their "wandering" tone. After 800 frames (13.333 seconds) they simply zoom offscreen instead of disappearing like other Assist Trophies. Each ghost exhibits similar behavior as they did in the original arcade game: Blinky takes the shortest route to nearby enemies, Pinky tries to move in front of them, Inky moves opposite to Blinky, and Clyde moves randomly.
When summoned via an Assist Trophy, the Ghosts will wander around the stage trying to make contact with an opponent fighter. They deal 10% damage, cannot be [[shield]]ed, and speed up several seconds before they despawn, notified by a change in pitch of their "wandering" tone. Unlike other Assist Trophies, they simply zoom offscreen instead of disappearing. Each ghost exhibits similar behavior as they did in the original arcade game: Blinky takes the shortest route to nearby enemies, Pinky tries to move in front of them, Inky moves opposite to Blinky, and Clyde moves randomly.
 
When any Ghost hits a fighter, all of the other Ghosts (including itself) will be unable to deal damage to that fighter for 35 frames (0.5833 seconds). However, if a Ghost happens to hit another fighter within that 35 frames then every Ghost briefly stops respecting the 35 frame limit and each one will deal damage every 4-5 frames instead.


Ghosts have a spawn chance of {{Fractions|38|1254}}. They can be summoned on all stages in a standard versus match.
Ghosts have a spawn chance of {{Fractions|38|1254}}. They can be summoned on all stages in a standard versus match.
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===As a moveset element===
===As a moveset element===
{{SSB4|Pac-Man}} uses the Ghosts for his [[smash attack]]s, holding Blinky in front of him for his [[forward smash]], Inky above him for his [[up smash]], and Pinky and Clyde on either side of him for his [[down smash]]. The Ghosts are considered to be disjointed hitboxes and, as a result, hitboxes that hit them do not harm Pac-Man himself. Ghosts also appear in two of Pac-Man's taunts: Pac-Man's up taunt ([[Namco Roulette]]) can summon a scared ghost in {{for3ds}}, while Blinky and Pinky appear in his down taunt.
{{SSB4|Pac-Man}} uses the Ghosts for his [[smash attack]]s, holding Blinky in front of him for his [[forward smash]], Inky above him for his [[up smash]], and Pinky and Clyde on either side of him for his [[down smash]]. The Ghosts are considered to be disjointed hitboxes, and as a result, hitboxes that hit them do not harm Pac-Man himself. Ghosts also appear in two of Pac-Man's taunts. Pac-Man's up taunt [[Namco Roulette]] can summon a scared ghost in {{for3ds}}, while Blinky and Pinky appear in his down taunt.


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