Editing Ganondorf (SSB4)/Side special/Default

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[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]]
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]]


{{technical data}}
==Overview==
==Overview==
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.
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===Ground===
===Ground===
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
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===Air===
===Air===
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
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==Timing==
==Timing==
Grounded Flame Choke has [[super armor]] on frames 17-40 when launching an opponent.
===Grounded===
===Grounded===
{|class="wikitable"
{|class="wikitable"
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{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Air (hit)===
{|class="wikitable"
!Throw release
|1
|-
!Animation length
|40
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=39|s=LagThrowE}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}}
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}}


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