Editing Ganondorf (SSB4)/Side special/Default
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]] | [[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]] | ||
[[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]] | [[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]] | ||
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | [[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | ||
{{competitive expertise}} | |||
{{technical data}} | |||
==Overview== | ==Overview== | ||
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | {{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | ||
If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met. | If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met. | ||
==Hitboxes== | ==Hitboxes== | ||
===Ground=== | ===Ground=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
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===Air=== | ===Air=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
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==Timing== | ==Timing== | ||
Grounded Flame Choke has [[super armor]] on frames 17-40 when launching an opponent. | |||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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!Grab | !Grab | ||
|16-30 | |16-30 | ||
|- | |||
!Interruptible | |||
|60 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |60 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}} | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y}} | {{FrameIconLegend|lag=y|grab=y}} | ||
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!Grab | !Grab | ||
|19-31 | |19-31 | ||
|- | |- | ||
!Animation length | !Animation length | ||
|60 | |60 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|grab=y|interruptible | |||
==Missed tech Flame Choke followup list== | ==Missed tech Flame Choke followup list== | ||
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke | If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke and effective combo starter or part of a KO. | ||
{|class="wikitable" | {|class="wikitable" | ||
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! style="width:120px" | Characters | ! style="width:120px" | Characters | ||
|- | |- | ||
|Immune to Flame Choke followups||{{Head| | |Immune to Flame Choke followups||{{Head|Sheik|g=SSB4|s=24px}}{{Head|Ganondorf|g=SSB4|s=24px}}{{Head|Captain Falcon|g=SSB4|s=24px}}{{Head|Rosalina|g=SSB4|s=24px}}{{Head|Wii Fit Trainer|g=SSB4|s=24px}}{{Head|Greninja|g=SSB4|s=24px}}{{Head|Marth|g=SSB4|s=24px}}{{Head|Lucina|g=SSB4|s=24px}}{{Head|Roy|g=SSB4|s=24px}}{{Head|Ike|g=SSB4|s=24px}}{{Head|Corrin|g=SSB4|s=24px}}{{Head|Bayonetta|g=SSB4|s=24px}}{{Head|Palutena|g=SSB4|s=24px}}{{Head|Pit|g=SSB4|s=24px}}{{Head|Dark Pit|g=SSB4|s=24px}}{{Head|Ryu|g=SSB4|s=24px}}{{Head|Cloud|g=SSB4|s=24px}} | ||
|- | |- | ||
|Jab only||{{Head| | |Jab only||{{Head|Link|g=SSB4|s=24px}}{{Head|Samus|g=SSB4|s=24px}}{{Head|Donkey Kong|g=SSB4|s=24px}}{{Head|Mewtwo|g=SSB4|s=24px}}{{Head|Duck Hunt|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head| | |Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head|Sonic|g=SSB4|s=24px}}{{Head|Little Mac|g=SSB4|s=24px}}{{Head|Robin|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt and forward tilt||{{Head| | |Down tilt and forward tilt||{{Head|Ness|g=SSB4|s=24px}}{{Head|Lucas|g=SSB4|s=24px}}{{Head|Mario|g=SSB4|s=24px}}{{Head|Dr. Mario|g=SSB4|s=24px}}{{Head|Luigi|g=SSB4|s=24px}}{{Head|Fox|g=SSB4|s=24px}}{{Head|Toon Link|g=SSB4|s=24px}}{{Head|Diddy Kong|g=SSB4|s=24px}}{{Head|Villager|g=SSB4|s=24px}}{{Head|Shulk|g=SSB4|s=24px}}{{Head|Mega Man|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head| | |Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head|Wario|g=SSB4|s=24px}}{{Head|Kirby|g=SSB4|s=24px}}{{Head|King Dedede|g=SSB4|s=24px}}{{Head|Meta Knight|g=SSB4|s=24px}}{{Head|Falco|g=SSB4|s=24px}}{{Head|Lucario|g=SSB4|s=24px}}{{Head|Charizard|g=SSB4|s=24px}}{{Head|Pikachu|g=SSB4|s=24px}}{{Head|Jigglypuff|g=SSB4|s=24px}}{{Head|Mr. Game & Watch|g=SSB4|s=24px}}{{Head|R.O.B.|g=SSB4|s=24px}}{{Head|Pac-Man|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}} | |Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}} | ||
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{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Special | [[Category:Special attacks (SSB4)]] |