Editing Galaxia Darkness
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Characters who are trapped by Meta Knight's cape always receive 40% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback, with the opponents being hit in player order. Unusually, these slashes can hurt allies as well, even with [[Friendly Fire]] disabled; even more unusually, these slashes disregard super armor, making moves with launch resistance ineffective for defense. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. This is a bit harder when playing online with anyone due to players having different player numbers. | Characters who are trapped by Meta Knight's cape always receive 40% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback, with the opponents being hit in player order. Unusually, these slashes can hurt allies as well, even with [[Friendly Fire]] disabled; even more unusually, these slashes disregard super armor, making moves with launch resistance ineffective for defense. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. This is a bit harder when playing online with anyone due to players having different player numbers. | ||
The move returns in ''SSB4'' with a starry sky graphical effect applied to the inside of Meta Knight's cape | The move returns in ''SSB4'' with a starry sky graphical effect applied to the inside of Meta Knight's cape. | ||
==Instructional quotes== | ==Instructional quotes== |