From SmashWiki, the Super Smash Bros. wiki
|
You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.
|
Log in
|
Create account
|
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision |
Your text |
| Line 9: |
Line 9: |
|
| |
|
| ===Player to Player (p2p)=== | | ===Player to Player (p2p)=== |
| Player to player, a method of online connectivity which connects one player's system directly to another player's system and cutting out a middleware server entirely, is a method that reduces the amount of delay between players in optimal conditions, typically at the expense of a less stable experience if a player's connection suddenly worsens. This is commonly used by competitive players in a ranked or tournament match, especially over long distances such as opposite coasts of America or between a US and European player, as there typically are systems in place to guarantee the best connection possible and no other players to act as variables and potentially ruin the experience. | | Player to player, which connects one person's connection entirely to another person's connection reduces the amount of delay between players. This is very common to be used between 2 people on opposite coasts, or between a US and a European smasher. |
|
| |
|
| ==In ''[[Super Smash Bros. Brawl]]''== | | ==In ''[[Super Smash Bros. Brawl]]''== |