Editing Fox (SSBM)/Up throw

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Against Falco, up throw can chain into itself regardless of DI from 0-81% damage if the thrown character has a lower port number and from 0-66% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
Against Falco, up throw can chain into itself regardless of DI from 0-81% damage if the thrown character has a lower port number and from 0-66% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.


For both of these, pivot or DD-JC (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency.
For both of these, pivot or dd-jc (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency.


Additionally, finishing with [[Fox (SSBM)/Up smash|up smash]] is possible as well. The highest percentage this can still be done for no DI is 102 if the thrown Fox has the higher port number and 109 if the thrown Fox has the lower port number.
Additionally, finishing with [[Fox (SSBM)/Up smash|up smash]] is possible as well. The highest percentage this can still be done for no DI is 102 if the thrown Fox has the higher port number and 109 if the thrown Fox has the lower port number.

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