Editing Fox (SSB)/Up special

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Fire Fox}}


==Overview==
==Overview==
[[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]]
[[File:Fox Up Special Hitbox Smash 64.gif|thumb|Hitbox of Fox's up special in ''Smash 64''.]]
The special move's name is '''[[Fire Fox]]''', in which Fox charges, then propels himself in a direction (angled via the [[control stick]]) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high [[air speed]] (third highest in the game only behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), he can recover some good distance in total, though due to the move's linear nature, it is easy to [[read]] his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a [[meteor smash]] or another powerful [[edgeguarding]] move. With the right timing, it is even possible to hit him while moving.
The special move's name is '''[[Fire Fox]]''', in which Fox charges, then propels himself in a direction (selectable via the [[control stick]]) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high [[air speed]] (third highest in the game only behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), he can recover some good distance in total, though due to the move's linear nature, it is easy to [[read]] his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a [[meteor smash]] or another powerful [[edgeguarding]] move. With the right timing, it is even possible to hit him while moving.


In the original ''[[Super Smash Bros.]]'', Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to [[Falco]]'s [[Fire Bird]] in ''[[Super Smash Bros. Melee]]''.
In the original ''[[Super Smash Bros.]]'', Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to [[Falco]]'s [[Fire Bird]] in ''[[Super Smash Bros. Melee]]''.


==Hitboxes==
{{technical data}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|sd=5
|angle=80
|bk=60
|ks=60
|fkv=0
|r=90
|bn=12
|effect=Flame
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Invincible (NTSC-J only)
|29-42
|-
!Hitbox
|43-72
|-
!Animation length
|93
|}
 
{{FrameStripStart}}
|Hitbox {{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=21}}
|-
|Hurtboxes (NTSC-J) {{FrameStrip|t=Vulnerable|c=28}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=51}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|12
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|invincible=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}

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