Editing Forward aerial

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[[File:ZeldaUltimateForwardAir.jpg|250px|thumb|{{SSBU|Zelda}} using [[Lightning Kick]], forward aerial attack in ''Ultimate'']]
[[File:Knee Smash.png|250px|thumb|Captain Falcon using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:JigglypuffFairSSBM.gif|thumb|Jigglypuff's forward aerial attack in ''Melee''.]]
[[File:JigglypuffFairSSBM.gif|250px|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
The '''forward aerial''' (abbreviated as "fair", "FAir", or "AFA", referred in the ''Brawl'' manual as '''"Front air"''' and as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]]/[[d-pad]] in the direction the character is facing. Its official term varies between titles, where it is known as a '''front midair attack''' in ''[[Melee]]'', and a '''front air attack''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Forward aerials are usually not as strong as [[back aerial]]s, though they have larger hitboxes most of the time, making them useful for [[edgeguarding]].
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]] in the direction the character is facing. Its official term varies between titles; it is known as a '''front midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''front air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''forward air attack''' in ''[[Super Smash Bros. Ultimate]]''. Forward aerials are typically weak, but are fast with a long range, making them well suited to the [[neutral game]] and [[edgeguarding]].


==List of forward aerials==
==List of forward aerials in ''[[Super Smash Bros.]]''==
{| class="wikitable"
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
! Character !! Description
|{{SSB|Captain Falcon}}||Does two kicks. Will become Falcon's neutral aerial in future ''Smash Bros.'' iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.||22% if both hits connect.
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo swings one fist in a downward arc.
|{{SSB|Donkey Kong}}||Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special.||16%
|-
|-
|[[Bayonetta]]||Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage [[natural combo]].
|{{SSB|Fox}}||Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.||12%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}} Swings one arm in a downward arc.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes his claws with one arm in a downward arc.
|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|-
|-
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and waves it in front of himself. Possesses a landing hitbox.
|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial&rarr;up tilt&rarr;short hop&rarr;forward aerial&rarr;forward smash is one of Kirby's staple combos.||20% if all hits connect.
|-
|-
|[[Byleth]]||Hits with the side of Areadbhar's blade.
|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[up special move]] and [[forward smash]].||20% if both hits connect.
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws out two consecutive kicks with his respective legs. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} A knee strike that is extremely powerful during its first active [[frame]]s, but much weaker during its later frames. It is known as the [[Knee Smash]].
|{{SSB|Luigi}}||Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special.||16%
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Flaps its wings forward to send out a fiery wind, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes its claws with one arm in a downward arc.
|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16%
|-
|-
|[[Chrom]]||Slashes in a heavy downward arc.
|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12%
|-
|-
|[[Cloud]]||Slashes in a large downward arc with a double grip after a delay.
|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||21% if all hits connect.
|-
|-
|[[Corrin]]||Slashes in a downward arc.
|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||20% if all hits connect.
|-
|-
|[[Daisy]]||Grabs her crown and swings it in a downward arc.
|{{SSB|Yoshi}}||Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent.||18%
|}
 
==List of forward aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}||Claws forwards. Good for edgeguarding.||9-14%
|-
|{{SSBM|Captain Falcon}}||The [[Knee Smash]]. Very powerful when sweetspotted.||18% when [[sweetspot]]ted, 5-6% when sourspotted.
|-
|{{SSBM|Donkey Kong}}||Clutches his hands together and punches down. Meteor smashes at the end of the move.||16%
|-
|{{SSBM|Dr. Mario}}||Known as "The Kobe". Identical in animation to Mario's but instead of producing a meteor smash, it is a strong launcher. Good for KOing.||17% sweetspotted, 16% sourspotted.
|-
|{{SSBM|Falco}}||Similar to Fox. Five kicks in front.||27% if all hits connect.
|-
|{{SSBM|Fox}}||Kicks forward five times.||17% if all hits connect.
|-
|{{SSBM|Ganondorf}}||Punches downwards. Great KO move.||17%
|-
|{{SSBM|Ice Climbers}}||Swings their hammer down. Meteor smashes if timed well.||10% both, up to 20%.
|-
|{{SSBM|Jigglypuff}}||Kicks forward with its legs.||12%
|-
|{{SSBM|Kirby}}||Kicks forward three times.||16% if all hits connect.
|-
|{{SSBM|Link}}||Horizontally spins twice while slashing with his sword.||13% first hit, 7% second hit.
|-
|{{SSBM|Luigi}}||A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks.||12%
|-
|{{SSBM|Mario}}||Punches downwards. [[Meteor smash]]es.||15%
|-
|{{SSBM|Marth}}||Slashes forwards.||9% (base), 10% (middle), 13% (tip)
|-
|{{SSBM|Mewtwo}}||Slashes forwards with its claw infused with darkness.||14%
|-
|{{SSBM|Mr. Game & Watch}}||Swings a box forwards.||16% first few frames, 6% later frames.
|-
|{{SSBM|Ness}}||Shoots multiple PSI shots out of his hands.||15% if all hits connect.
|-
|{{SSBM|Peach}}||Slaps forward with her crown.||8-15%
|-
|{{SSBM|Pichu}}||Similar to Pikachu. Spins forward emitting sparks.||7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
|-
|{{SSBM|Pikachu}}||Twirls forward while emitting sparks.||8% if all hits connect.
|-
|{{SSBM|Roy}}||Similar to Marth.||8%
|-
|{{SSBM|Samus}}||Shoots with her cannon in an arc in front of herself.||23% if all hits connect.
|-
|{{SSBM|Sheik}}||Does a quick karate chop. [[Semi-spike]]s.||13%
|-
|{{SSBM|Yoshi}}||Swings head downwards while flipping. Meteor smashes powerfully.||17%
|-
|{{SSBM|Young Link}}||Similar to Link.||12% first hit,
|-
|{{SSBM|Zelda}}||The "[[Lightning Kick]]". Zelda kicks forward. Powerful if [[sweet spot (hitbox)|sweetspotted]].|| 20% sweetspotted, 9% sourspotted.
|}
 
==List of forward aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}|| A quick downward slash forward. Decent knockback with surprising speed.|| 13% (hand), 12% (arm), 11% (shoulder)
|-
|{{SSBB|Captain Falcon}}|| Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.|| 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|-
|{{SSBB|Charizard}}|| Covers itself with its wings and breaths fire outwards with good horizontal knockback and range. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.|| 2-4%
|-
|{{SSBB|Diddy Kong}}|| Kicks out both legs and spins around. Similar to Mario's and Luigi's old forward aerial in ''[[Super Smash Bros.]]''.|| 14% (clean), 11% (late)
|-
|{{SSBB|Donkey Kong}}|| Puts his fists together above his head, and then does an ax-handle swing downwards. A slow yet powerful move that can [[meteor smash]] when sweetspotted.|| 16%
|-
|{{SSBB|Falco}}|| Turns horizontally and spins, hitting multiple times with his beak. This move has a long duration with landing lag.|| 2% (hits 1-4), 3% (hit 5)
|-
|{{SSBB|Fox}}|| Performs five rapid kicks in succession. Fox "hovers" whenever he performs all five kicks.|| 6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|-
|{{SSBB|Ganondorf}}|| Punches his fist downward. Deals great knockback, but has some ending and landing lag.|| 17% (fist), 15% (arm)
|-
|{{SSBB|Ice Climbers}}|| Holds their hammers up and bring them downward. The partner can [[meteor smash]] opponents when sweetspotted.|| Leader: 12%<br/>Partner: 12% (sweetspot), 7% (sourspot)
|-
|{{SSBB|Ike}}|| Performs a downward overhead swing with Ragnell. Has great range, but has long startup.|| 13%
|-
|{{SSBB|Ivysaur}}|| Whips forward with its vines. Deals vertical knockback.|| 12% (vine), 10% (tip)
|-
|-
|[[Dark Pit]]||Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
|{{SSBB|Jigglypuff}}|| Kicks both its feet out in front of itself. Can be used for [[wall of pain]] techniques.|| 12%/10% (clean), 6% (late)
|-
|-
|[[Dark Samus]]||Unleashes five small electric blasts from her Arm Cannon from top to bottom.
|{{SSBB|King Dedede}}|| Swings his hammer upwards.|| 15%
|-
|-
|[[Diddy Kong]]||Performs a spinning dropkick.
|{{SSBB|Kirby}}|| Performs three quick spinning kicks forward. When combined with a jump, this move gives Kirby a slight horizontal recovery.|| 4% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|-
|[[Donkey Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.
|{{SSBB|Link}}|| Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only combos into the second hit at low percentages.|| 9% (hit 1), 12% (hit 2)
|-
|-
|[[Dr. Mario]]||Swings one fist in a downward arc.
|{{SSBB|Lucario}}|| Kicks forward, radiating aura at the tip of its foot. Inflicts little damage, but can used to combo into other attacks. It can be used twice in one [[short hop]].|| {{AuraDamageSSBB|5}}
|-
|-
|[[Duck Hunt]]||The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
|{{SSBB|Lucas}}|| Kicks forward with PSI energy at the end of his foot.|| 12% (clean sweetspot), 10% (clean sourspot), 8% (late)
|-
|-
|[[Falco]]||{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in ''Smash 4'' and ''Ultimate''.
|{{SSBB|Luigi}}|| Karate chops forward. Quick and weak though it can still KO at 150% (unless [[edgeguarding]]).|| 10%
|-
|-
|[[Fox]]||{{GameIcon|SSB}} Performs a spinning dropkick.<br/>{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in ''Ultimate''.
|{{SSBB|Mario}}|| Raises his fist then punches downward. Can [[meteor smash]] opponents if the move is sweetspotted.|| 12% (early), 13% (clean), 10% (late)
|-
|-
|[[Ganondorf]]||Punches in a large downward arc.
|{{SSBB|Marth}}|| Swings his sword downwards in front of himself. Can fit two in one [[short hop]], useful for [[edgeguarding]].|| 10% (base), 13% (tip)
|-
|-
|[[Greninja]]||Slashes horizontally with a large kunai made out of water.
|{{SSBB|Meta Knight}}|| Slashes in front of himself three times. The first two hits can be ground-canceled, which can lead to almost any move.|| 3% (hits 1-2), 4% (hit 3)
|-
|-
|[[Hero]]||Slashes in a heavy downward arc.
|{{SSBB|Mr. Game & Watch}}|| Swings a box forward. Deals strong horizontal knockback when it first comes out. Originates from ''Mario Bros''.|| 16% (clean), 6% (late)
|-
|-
|[[Ice Climbers]]||Swing their hammers in a downward arc.
|{{SSBB|Ness}}|| Sticks his hands out and creates small bubbles of PSI energy in front of himself. Good for combos.|| 2% (hits 1-4), 3% (hit 5)
|-
|-
|[[Ike]]||Slashes in a downward arc.
|{{SSBB|Olimar}}|| Swings a Pikmin in front of himself.|| 15% (R), 12% (Y), 13% (B), 5% (W), 14% (P)
|-
|-
|[[Incineroar]]||Performs a dropkick.
|{{SSBB|Peach}}|| Takes crown off her head and strikes forward with it. Deals good knockback and is often considered her most reliable KO move.|| 15%
|-
|-
|[[Inkling]]||Performs a dropkick.
|{{SSBB|Pikachu}}|| Drills forward in the air with electricity. Deals multiple hits with the final hit dealing minimal knockback. The attack itself has little landing lag, which can potentially set up a follow-up attack.|| 2% (hits 1-4), 3% (hit 5)
|-
|-
|[[Isabelle]]||Fires a pellet from a slingshot.
|{{SSBB|Pit}}|| Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has some startup lag.|| 14%
|-
|-
|[[Ivysaur]]||Swings both vines in a downward arc.
|{{SSBB|R.O.B.}}|| Extends both his arms forward. Good for starting up aerial combos and for [[edgeguarding]].|| 10% (clean), 6% (late)
|-
|-
|[[Jigglypuff]]||Performs a dropkick.
|{{SSBB|Samus}}|| Fires five small blasts with her arm cannon in a downward arc. This move overall has no landing lag.|| 4% (hit 1), 3% (hits 2-4), 5% (hit 5)
|-
|-
|[[Joker]]||Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
|{{SSBB|Sheik}}|| Leans forward and swipes forward. Launches opponents at a semi-spike trajectory.|| 9%
|-
|-
|[[Kazuya]]||Performs a flying kick.
|{{SSBB|Snake}}|| Lifts his left leg over his head then axe-drops it down. Has slow start-up and high ending lag, but it's a very powerful [[meteor smash]] if the attack connects with Snake's leg.|| 14% (body), 15% (leg)
|-
|-
|[[Ken]]||Performs a flying kick.
|{{SSBB|Sonic}}|| Spins in a horizontal corkscrew, drilling with his head. Has high landing lag.|| 1-2% (hits 1-5), 4% (hit 6)
|-
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Swings his hammer in an upward arc from a horizontal spin.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his hammer in a downward arc from a somersault.
|{{SSBB|Squirtle}}|| Quickly sticks both its feet forward. Has fast startup and a good [[edgeguarding]] move.|| 12% (clean), 6% (late)
|-
|-
|[[King K. Rool]]||Performs a dropkick.
|{{SSBB|Toon Link}}|| Swings his sword upward. Good for [[edgeguarding]] in terms of leaving the stage to intercept a recovering enemy.|| 13%
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a spinning dropkick, hitting multiple times.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs three consecutive spin kicks. Possesses a landing hitbox in ''Melee''.
|{{SSBB|Wario}}|| Sticks his foot a short distance forward. Has very little range and damage, but fast and lasts a long time. Good for "[[wall of pain]]"-style of attacking.|| 7% (clean), 5% (late)
|-
|-
|[[Link]]||{{GameIcon|SSB}} Slashes horizontally in a circle around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|{{SSBB|Wolf}}|| Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, making it one of Wolf's best aerial finishers.|| 11%
|-
|-
|[[Little Mac]]||Weakly throws out a hook.
|{{SSBB|Yoshi}}|| Winds up then swings his head downwards. Can [[meteor smash]] opponents when the head connects, while the body deals horizontal knockback.|| 16% (body), 15% (head)
|-
|-
|[[Lucario]]||Performs a stretch kick.
|{{SSBB|Zelda}}|| [[Lightning Kick]]: Quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot.|| 20% (clean foot), 4% (clean leg, late)
|-
|-
|[[Lucas]]||Performs a lunging kick, releasing a PSI spark from his foot.
|{{SSBB|Zero Suit Samus}}|| Two quick forward kicks, with the second kick being stronger and slightly faster than the first. The first kick is weaker and often cannot combo onto the second hit.|| 6% (hit 1), 10-11% (hit 2 clean), 7% (hit 2 late)
|}
 
==List of forward aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Lucina]]||Slashes in a downward arc.
|{{SSB4|Bayonetta}} ||Performs a pistol whip in front of her. Performing the attack again has her strike with her other pistol, and a third time makes her perform an arcing kick|| Not yet known.
|-
|-
|[[Luigi]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a vertical knifehand strike.
|{{SSB4|Bowser}} ||Slashes forward in a diagonal arc. Quick start-up, and decent KO potential off-stage makes it useful for edgeguarding.|| 13% (hand), 12% (arm), 11% (body)
|-
|-
|[[Mario]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings one fist in a downward arc.
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car swings a wrecking ball in front of Bowser Jr. || 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|-
|-
|[[Marth]]||Slashes in a downward arc.
|{{SSB4|Captain Falcon}} ||[[Knee Smash]]: Jabs his left knee forward. It has very high knockback when sweetspotted, but has a large landing lag. || 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|-
|-
|[[Mega Man]]||Swings his Flame Sword in a downward arc.
|{{SSB4|Charizard}} ||Slices the air with its talons. || 11% (arm), 12% (tip)
|-
|-
|[[Meta Knight]]||Performs three consecutive arcing slashes.
|{{SSB4|Cloud}}||Cloud pauses, then slices downwards in front of him with the Buster Sword, similar to Ike's forward air. Has the most startup out of all his aerials, but sweetspotting right when the sword stops moving results in a powerful [[meteor smash]]. Wide range and meteor smashing properties makes this a decent offstage option. Moderate ending and landing lag, but auto-cancels from a full hop.||14% (sweetspot), 13% (clean), 11% (late)
|-
|-
|[[Mewtwo]]||Swipes horizontally with one hand infused with dark energy.
|{{SSB4|Dark Pit}} ||Identical to Pit's. || 1.5% (hits 1-2), 4% (hit 3)
|-
|-
|[[Mii Brawler]]||Throws out two consecutive kicks with their respective legs.
|{{SSB4|Diddy Kong}} ||Quickly kicks both feet forward while spinning. || 10% (clean), 8% (late)
|-
|-
|[[Mii Gunner]]||Fires a blue energy shot from their arm cannon.
|{{SSBB|Donkey Kong}} ||Thrusts his fists in front of him, bringing them down from over his head. Meteor smashes powerfully when connected properly.|| 16% (fists early), 15% (fists meteor), 13% (arms)
|-
|-
|[[Mii Swordfighter]]||Performs three consecutive stabs at different angles.
|{{SSB4|Dr. Mario}} ||Identical to Mario's but does not meteor smash opponents. High knockback when sweetspotted. || 11.2% (early), 16.8% (clean), 10.08% (late)
|-
|-
|[[Min Min]]||Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
|{{SSB4|Duck Hunt}} ||The dog thrusts the duck forward, who attacks with its beak. || 6% (early), 10% (tip clean), 7% (tip late)
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts a cement brick in front of himself.<br/>{{GameIcon|SSBU}} Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
|{{SSB4|Falco}} ||Turns horizontally and spins, hitting multiple times with his beak. All attacks chain well into each other, with the final hit dealing considerable knockback. The presence of all these hitboxes makes this move difficult to out-prioritize. || 1% (hits 1-5), 4% (hit 6), 3% (landing)
|-
|-
|[[Mythra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|{{SSB4|Fox}} ||Performs five rapid kicks in quick succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. || 2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (hit 5)
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Thrusts both palms forward.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
|{{SSB4|Ganondorf}} ||Unleashes a powerful overhead punch in a downwards arc. Has great knockback, but a lot of landing lag. || 18% (fist), 17% (arm)
|-
|-
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|{{SSB4|Greninja}} ||Slashes forward with a water katana in reverse grip. It has some start up lag; but a noticeable [[auto-cancel]] window at the beginning. || 14%
|-
|-
|[[Pac-Man]]||Performs an outward spin kick.
|{{SSB4|Ike}} ||Performs a downward overhead swing with Ragnell. Has good range and power, with decently fast start up startup. Can auto cancel out of a short hop.|| 12%
|-
|-
|[[Palutena]]||Performs a lunging kick, releasing a spark from her foot.
|{{SSB4|Jigglypuff}} ||Kicks both its feet out in front of itself. Deals weak knockback but can be used for [[wall of pain]] techniques. || 9% (clean), 6% (late)
|-
|-
|[[Peach]]||Grabs her crown and swings it in a downward arc.
|{{SSB4|King Dedede}} ||Swings his hammer in front of himself downwards. Surprisingly fast start-up and good range make it useful against floaty opponents like Kirby or Lucas. || 12%
|-
|-
|[[Pichu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals [[recoil damage]] to Pichu.
|{{SSB4|Kirby}} ||Quickly kicks in front of himself three times. Surprisingly good range allows this move to be chainable in certain instances, and is also effective for edgeguarding. Against larger fighters like Bowser or Donkey Kong, this move can potentially chain into itself 3 times or more in rapid succession to carry them off stage entirely, [[wall of pain]] style.|| 4% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|-
|[[Pikachu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
|{{SSB4|Link}} ||Swings his sword forward and then spins around, swinging it a second time. Difficult for both hits to connect at higher percentages. || 8% (hit 1), 10% (hit 2)
|-
|-
|[[Piranha Plant]]||Swings its pot in an upward arc.
|{{SSB4|Little Mac}} ||Performs a very weak uppercut with very low knockback. Can be potentially useful at low percentages as part of a larger combo chain, and can be surprisingly effective when edgeguarding, provided Mac has a way to return to the stage afterwards. || 5% (hand), 4% (arm)
|-
|-
|[[Pit]]||{{GameIcon|SSBB}} Separates the Palutena bow and stabs with both blades simultaneously.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
|{{SSB4|Lucario}} ||Kicks forward in a slight upwards tilt. Damage and knockback scale with [[aura]]. || {{AuraDamageSSB4|6}}
|-
|-
|[[Pyra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|{{SSB4|Lucas}} ||Kicks in front of himself with PSI energy surrounding his foot. || 11.5% (sweetspot), 8% (sourspot)
|-
|-
|[[R.O.B.]]||Swings both arms in a downward arc.
|{{SSB4|Lucina}} ||Identital to Marth's. || 8.075%
|-
|-
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|{{SSB4|Luigi}} ||Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. This move is infamously used as a follow-up to Luigi's down-throw, where he can often hit twice or more.|| 9%
|-
|-
|[[Ridley]]||Performs three consecutive stabs with his tail at different angles.
|{{SSB4|Mario}} || Raises his fist above his head and swings downward. [[Meteor smash]]es opponents when sweetspotted. || 12% (early), 14% (clean), 10% (late)
|-
|-
|[[Robin]]||Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
|{{SSB4|Marth}} ||Quickly swings his sword downwards in front of himself. A good [[edgeguarding]] technique. || 7% (base), 10% (tip)
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.<br/>''Luma:'' Performs a headbutt.
|{{SSB4|Mega Man}} ||Flame Sword: Quickly summons a flaming sword to his hand and swings it downwards in front of himself. Based off Sword Man's weapon from ''Mega Man 8''. || 8%
|-
|-
|[[Roy]]||{{GameIcon|SSBM}} Slashes in an downward arc.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes in a heavy downward arc.
|{{SSB4|Meta Knight}} ||Quickly slashes in front of himself three times. Very quick for a multi-hitting move, and an almost guaranteed follow-up from down-throw. || 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
|-
|-
|[[Ryu]]||Performs a flying kick.
|{{SSB4|Mewtwo}} ||Quickly swipes its hand forward. The move comes out very quickly and has high knockback, making it a very useful finisher; albeit a lack in range and active frames|| 13%
|-
|-
|[[Samus]]||Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
|{{SSB4|Mii Brawler}} ||Two kicks in front, similar to Zero Suit Samus's forward aerial. || 3% (hit 1) 5% (hit 2)*
|-
|-
|[[Sephiroth]]||Stabs forward with the Masamune.
|{{SSB4|Mii Gunner}} ||Fires a single energy shot. The force slightly pushes back the Mii Gunner. || 6% (close), 4% (far)*
|-
|-
|[[Sheik]]||Swipes her arm in a downward arc.
|{{SSB4|Mii Swordfighter}} ||Stabs forward multiple times. || 3% (hits 1-2), 5% (hit 3)*
|-
|-
|[[Shulk]]||Slashes in a downward arc.
|{{SSB4|Mr. Game & Watch}} ||Swings a box forward dealing, strong horizontal knockback when it first comes out. Originates from ''Mario Bros''. || 11.5% (clean), 6% (late)
|-
|-
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|{{SSB4|Ness}} ||Releases a pulse of PSI power with his palms, hitting multiple times. Excellent for linking into combos, most infamously after down-throw. || 1% (hits 1-3), 4% (hit 4)
|-
|-
|[[Snake]]||Performs an axe kick.
|{{SSB4|Olimar}} ||Swings a Pikmin in front of himself. Very quick start-up. || R: 10.2%<br/>YB: 8.5%<br/>W: 6.8%<br/>P: 11.9%
|-
|-
|[[Sonic]]||Spins in a horizontal corkscrew, hitting multiple times.
|{{SSB4|Pac-Man}} ||Does a quick hoizontal kick in front of himself. || 5.3%
|-
|-
|[[Sora]]||A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
|{{SSB4|Palutena}} ||A quick kick forward; looks similar to Zelda's lightning kicks, but without the sweet spot.|| 8%
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a dropkick.<br/>{{GameIcon|SSBU}} Performs a dropkick with a water vortex around its legs.
|{{SSB4|Peach}} ||Takes her crown off her head and strikes with it in a vertical arc. Has some startup but deals a large amount of damage and knockback. Deceptively long range and high priority will often prompt Peach players to hover just off the ground in order to use it over Peach's ground-based moves. || 15%
|-
|-
|[[Steve]]||A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker forward swing with a sword instead.
|{{SSB4|Pikachu}} ||Spins forward surrounded by electricity, dealing multiple hits. Similar to Falco's. || 1.7% (hits 1-4), 3% (hit 5)
|-
|-
|[[Terry]]||A diagonally angled kick.
|{{SSB4|Pit}} ||Spins his bow horizontally in front of himself, slashing foes multiple times before launching them diagonally. || 1.5% (hits 1-2), 4% (hit 3)
|-
|-
|[[Toon Link]]||Slashes in an upward arc from a horizontal spin.
|{{SSB4|R.O.B.}} ||Swings both arms forward in a clobbering strike. Very quick start-up. || 7%
|-
|-
|[[Villager]]||Fires a pellet from a slingshot.
|{{SSB4|Robin}} ||Uses his Bronze Sword or Levin Sword and sweeps the area beneath him, dragging the sword up. The Levin Sword has much more knockback and damage. || Bronze: 6%<br/>Levin: 11% (clean), 5% (late)
|-
|-
|[[Wario]]||Performs a flying kick.
|{{SSB4|Rosalina & Luma}} ||Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.<br/>Luma: Headbutts forward. || Rosalina: 1% (hits 1-3), 4% (hit 4)<br/>Luma: 5%
|-
|-
|[[Wii Fit Trainer]]||Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
|{{SSB4|Roy}} || Performs a downward slash in front of himself while holding his sword in a reverse grip. Decent range and good IASA frames makes it a good follow-up.|| 11% (base), 7% (tip)
|-
|-
|[[Wolf]]||Swipes his claws with one arm in a downward arc.
|{{SSB4|Ryu}} || Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping heavy kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
|-
|-
|[[Yoshi]]||Swings his head in a downward arc.
|{{SSB4|Samus}} ||Blasts her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. || 3% (hit 1), 1% (hits 2-4), 5% (hit 5)
|-
|-
|[[Young Link]]||Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|{{SSB4|Sheik}} ||A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. || 5.5% (arm), 4.8% (body)
|-
|-
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|{{SSB4|Shulk}} ||Swings the Monado directly downwards in front of himself. Has good range and can be used to [[edgeguard]], especially when using the Jump Art. || 7.5% (blade), 6% (beam)
|-
|-
|[[Zero Suit Samus]]||Throws out two consecutive kicks with her respective legs.
|{{SSB4|Sonic}} ||Spins around horizontally, hitting the opponent multiple times with his head. || 0.8% (hits 1-5), 3% (hit 6)
|-
|{{SSB4|Toon Link}} ||Swings his sword in front of himself in a horizontal arc. Good as a finishing move in the air. || 13%
|-
|{{SSB4|Villager}} ||Fires a pellet from a slingshot. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. Can be reflected or pocketed. || 7% (close), 4% (mid), 2.5% (far)
|-
|{{SSB4|Wario}} ||Quickly thrusts his leg out. It has very quick start up and combos very well into other attacks. || 7% (clean) 4.5% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Single-Leg Extension pose. The outstretched leg can [[meteor smash]] opponents.|| 10% (clean), 6% (late)
|-
|{{SSB4|Yoshi}} ||Winds up then performs a headbutt downward. The head can [[meteor smash]].|| 15% (body), 14% (head)
|-
|{{SSB4|Zelda}}||[[Lightning Kick]]: Kicks forward with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. || 20% (sweetspot) 4% (sourspot)
|-
|{{SSB4|Zero Suit Samus}}||Two quick kicks forward with her jet boots. The second hit is often difficult to chain into after the first hit. || 5% (hit 1), 7% (hit 2)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable forward aerials==
==Notable forward aerials==
[[File:MarioFairSSBM.gif|250px|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
*In ''[[Melee]]'', ''[[Brawl]]'', and ''[[SSB4]]'', [[Captain Falcon]]'s forward aerial is the famous [[Knee Smash]], which has very high KO potential if sweetspotted. It is considered more useful in ''Melee'' than in ''Brawl'' and ''SSB4'', due to the former game possesing the ability to [[L-cancel]] and more favorable sweetspot placements and timings for the move.
*The forward aerials of [[Cloud]], [[Donkey Kong]], the [[Ice Climbers]] (only Nana's in ''Brawl'' and ''Ultimate''), [[Mario]] (from ''Melee'' onward), [[Steve]], [[Snake]], [[Yoshi]], and [[Wii Fit Trainer]] can all [[meteor smash]].
*{{SSBB|Snake}}'s forward aerial is the most powerful forward aerial meteor smash in ''Brawl''.
**Snake's forward aerial is among the strongest meteor smashes in both ''Brawl'' and ''Ultimate'' and boasts great [[reach]], though its power and range come at the cost of having significant lag.
*[[Zelda]]'s forward aerial is known as the [[Lightning Kick]], and is a powerful finisher at high percents when sweetspotted.
**The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility. In ''SSB4'', however, it was drastically nerfed by receiving a reduced range, more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use.
*Both [[Bayonetta]] and Sora's forward aerials are the only ones in the series to consist of a [[natural combo]].
*In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. In ''SSB4'', it was drastically buffed, given massive knockback with its final hit, reliably KOing offstage around 100% while not being particularly hard to land, making it arguably one of the best multi-hit forward aerials in the game.
**In Bayonetta's case, her forward aerial in ''Smash 4'' was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as loop into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*The forward aerials of [[Villager]], [[Mii Gunner]], [[Isabelle]], and (in ''Ultimate'') [[Mr. Game & Watch]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner and Mr. Game & Watch.
*{{SSBU|Steve}}'s forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[back aerial]].
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[King K. Rool]]'s forward aerial in ''Ultimate'' is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
*[[Villager]]'s forward aerial is a projectile, and as such, can be reflected or [[Pocket]]ed.
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*Sheik's forward aerial in ''SSB4'' is one of her best moves for spacing and approaching, and overall one of the best aerials in the game, with an extremely early [[autocancel]] window (starting on frame 11) and long range (outranging even Marth's forward aerial) enabling her to land it multiple times on opponents upon hitting them, typically following up afterwards with [[Bouncing Fish]].
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.
*In ''SSB4'', {{SSB4|Ness}}' forward aerial is known for being able to follow after a [[down throw]] and very easily comboing into itself.
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*Much like [[Marth]]'s in ''Melee'' and ''Brawl'', {{SSBU|Wolf}}'s forward aerial in ''Ultimate'' is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast [[falling speed]] and [[gravity]], allowing it to combo into itself and several other moves even up to high percents.
*[[Min Min]]'s forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
*[[Sephiroth]]'s forward aerial can cling to walls up to three times before landing making it useful for recovery.
 
{{Attacks}}
{{Attacks}}
[[Category:Aerial attacks]]
[[Category:Game Controls]]
[[Category:Forward aerials|*]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia delante]]

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