Information for "Forum:Metaknight's hidden flaw (very well hidden indeed)"

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Display titleForum:Metaknight's hidden flaw (very well hidden indeed)
Default sort keyMetaknight's hidden flaw (very well hidden indeed)
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Page ID16185
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Page creatorsmashwikia>TheLegendTamer
Date of page creation13:36, November 11, 2008
Latest editorPorplemontage (talk | contribs)
Date of latest edit23:47, October 1, 2010
Total number of edits74
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I just realized metaknight has one very well hidden flaw. His sheild roll is really good. So is his ledge roll and his wake up roll. BUT his Eukemi roll is USELESS. The tech is good but the follow up roll is PATHETIC. However, that isn't much of a problem. Since only a tech chase+ spike combo takes advantage of this *cough*zeroSuitsamus*cough, excuse me,*cough*IceClimbers*COUGH*. Humor aside, ZZS dominatrix Stun Combo and the ice climber avalanche combo devastate MK's pathetic Eukemi. This is because his floor tech roll is slow, long duration, moves a short distance, a bit of ending lag, and almost unoticable invinciblity frames at the moment of activation. Making it SUPER easy to tech chase. If you need me to spell it out, MK is super vulnerable to combos that involve tech chasing. You see if you don't eukemi and you faceplant you can't roll away immidiatly and your vulnerable until you roll to get up. That's the point of an Eukemi, to tech roll before that happens. As much as I love MK, his eukemi does not do its job... but then again people don't eukemi that often so I guess sakurai distributed his lag in the right places...or did he :3?!?TheLegendTamer 17:36, 11 November 2008
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