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| Display title | Forum:Metaknight's hidden flaw (very well hidden indeed) |
| Default sort key | Metaknight's hidden flaw (very well hidden indeed) |
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| Page ID | 16185 |
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| Page creator | smashwikia>TheLegendTamer |
| Date of page creation | 17:36, November 11, 2008 |
| Latest editor | Porplemontage (talk | contribs) |
| Date of latest edit | 03:47, October 2, 2010 |
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Article description: (description) This attribute controls the content of the description and og:description elements. | I just realized metaknight has one very well hidden flaw. His sheild roll is really good.
So is his ledge roll and his wake up roll.
BUT his Eukemi roll is USELESS. The tech is good but the follow up
roll is PATHETIC. However, that isn't much of a problem. Since only a tech chase+ spike combo
takes advantage of this *cough*zeroSuitsamus*cough, excuse me,*cough*IceClimbers*COUGH*.
Humor aside, ZZS dominatrix Stun Combo and the ice climber avalanche combo devastate
MK's pathetic Eukemi. This is because his floor tech roll is slow, long duration,
moves a short distance, a bit of ending lag, and almost unoticable invinciblity frames at the moment
of activation. Making it SUPER easy to tech chase. If you need me to spell
it out, MK is super vulnerable to combos that involve tech chasing. You see if you don't eukemi
and you faceplant you can't roll away immidiatly and your vulnerable until you roll to get up.
That's the point of an Eukemi, to tech roll before that happens. As much as I love MK, his eukemi
does not do its job... but then again people don't eukemi that often so I guess sakurai distributed
his lag in the right places...or did he :3?!?TheLegendTamer 17:36, 11 November 2008 |
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