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| Display title | Forum:MetaKnight ftilt glitch (yet another) |
| Default sort key | MetaKnight ftilt glitch (yet another) |
| Page length (in bytes) | 2,023 |
| Namespace | Forum |
| Page ID | 18070 |
| Page content language | en - English |
| Page content model | wikitext |
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| Page creator | smashwikia>TheLegendTamer |
| Date of page creation | 17:08, March 6, 2009 |
| Latest editor | Porplemontage (talk | contribs) |
| Date of latest edit | 03:59, October 2, 2010 |
| Total number of edits | 8 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | During my attempt to create a solid Ftilt spike set up, I came across this.
Tilt the joystick down, repeatidly press A really fast, as fast as you can mash it. MK should Dtilt, now while this is happening, slowly rotate the joystick to a foward position. Eventually resulting in a REALLY
fast ftilt combo. This Dtilt>ftilt combo can spike when spaced and timed
in the same fashsion as my old spike combo, but easier because of the sheer speed, can tip a foe
on the last hit after missing with the second. So the current combo is as follows:
Dtilt>Ftilt 1>ftilt 2(miss)>ftilt 3 hit. hit with ftilt hit 1 , miss the second hit in combo,
and tip the 3rd hit via this timing glitch. and viola, MK has an occacional spike if lucky.TheLegendTamer 17:08, 6 March 2009 |
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