Editing Force Palm

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'''Force Palm''' ({{ja|はっけい|Hakkei}}, ''[[wikipedia:Fa_jin|Force Discharge]]'') is [[Lucario]]'s [[side special move]]. When used, Lucario thrusts its paw in front of itself, briefly charges up [[aura]], then unleashes it in a large area in front of its palm. The move becomes a [[grab]] at point blank range, which deals substantially more knockback.
'''Force Palm''' ({{ja|はっけい|Hakkei}}, ''[[wikipedia:Fa_jin|Force Discharge]]'') is [[Lucario]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When used, Lucario thrusts its paw in front of itself, briefly charges up [[aura]], then unleashes it in a large area in front of its palm. The move becomes a [[grab]] at point blank range, which deals substantially more knockback.


==Overview==
==Overview==
[[File:Lucario Side B SSBU Grab High Aura.gif|left|thumb|The command grab at max aura.]]
[[File:Lucario Side B SSBU Grab High Aura.gif|left|thumb|The command grab at max aura.]]
Force Palm bears some similarities to Lucario's [[forward smash]], except that it exhibits more range and less [[knockback]]. If Force Palm is initiated close to an opponent, it changes to a grabbing attack with more power, unless Lucario is in the air. With a high enough Aura level, the grab serves as a remarkable KO option. Force Palm's range also makes it a viable edgeguarding move, although it is generally risky to use offstage due to its high ending lag. In ''[[Super Smash Bros. Brawl]]'', Force Palm can also be used repeatedly at low percents as a [[chain grab]], much like Lucario's [[up throw]].
Force Palm bears some similarities to Lucario's [[forward smash]], except that it exhibits more range and less [[knockback]]. If Force Palm is initiated close to an opponent, it changes to a grabbing attack with more power, unless Lucario is in the air. With a high enough Aura level, the grab serves as a remarkable KO option. Force Palm's range also makes it a viable edgeguarding move, although it is generally risky to use offstage due to its high ending lag. In ''Brawl'', Force Palm can also be used repeatedly at low percents as a [[chain grab]], much like Lucario's [[up throw]].


Force Palm's attack has a few unintuitive properties. The blast produced by it is technically a [[projectile]] that can be [[reflect]]ed and [[absorb]]ed, but it does not move by itself, and so reflecting it cannot hurt the original user unless Lucario is pushed into it at the same time. By contrast, it is also a [[Specials: Direct|direct]] attack, so [[Subspace Emissary]] enemies do not resist it, and it triggers the effects of [[item]]s that ignore indirect attacks (such as [[Metal Box]]es). It is also the only command grab in ''[[Super Smash Bros. Ultimate]]'' that causes {{SSBU|Cloud}} to lose a portion of his [[Limit Gauge]] when grabbed out of Limit Charge, rather than gaining more charge.
Force Palm's attack has a few unintuitive properties. The blast produced by it is technically a [[projectile]] that can be [[reflect]]ed and [[absorb]]ed, but it does not move by itself, and so reflecting it cannot hurt the original user unless Lucario is pushed into it at the same time. By contrast, it is also a [[Specials: Direct|direct]] attack, so [[Subspace Emissary]] enemies do not resist it, and it triggers the effects of [[item]]s that ignore indirect attacks (such as [[Metal Box]]es). It is also the only command grab in ''Ultimate'' that causes {{SSBU|Cloud}} to lose a portion of his [[Limit Gauge]] when grabbed out of Limit Charge, rather than gaining more charge.


Force Palm also causes light-bending graphics for a portion of its animation, where Lucario stands in a readying-stance with a single hand out and the other one placed upon its wrist, firing the blast with stationary recoil. When used as a grab, it grabs the opponent with its leading hand and places its free hand onto the other (in a quick thrusting motion) to blast them in a violent gesture.
Force Palm also causes light-bending graphics for a portion of its animation, where Lucario stands in a readying-stance with a single hand out and the other one placed upon its wrist, firing the blast with stationary recoil. When used as a grab, it grabs the opponent with its leading hand and places its free hand onto the other (in a quick thrusting motion) to blast them in a violent gesture.
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===Aura effect===
===Aura effect===
[[File:Lucario Side B SSBU High Aura.gif|thumb|left|The projectile at max aura.]]
[[File:Lucario Side B SSBU High Aura.gif|thumb|left|The projectile at max aura.]]
From ''[[Super Smash Bros. 4]]'' onward, the size of Force Palm's blast increases in proportion with Lucario's [[Aura]], becoming much larger at high percents. For this, the blast's scale is multiplied by the result of the formula <code>1 + (aura - 1) * 1.12</code>, so for example, in ''Smash 4'' without [[Stock Aura]], it is at 0.6192× of its default size with 0% damage, and 1.784× with 190% damage, for a proportional increase of 2.881×. This gives the move exceptional range, reaching almost half the length of Final Destination, which makes it a significantly better spacing option than in ''Brawl''. Prior to version [[1.0.4]] in ''Smash 4'', the formula was <code>1 + (aura - 1) * '''1.2'''</code>, resulting in a scale multiplier of 0.592× at 0% damage and 1.84× at 190% damage, for a proportional increase of 3.108×. Force Palm also gains more powerful sound effects as Lucario's aura level increases, starting as a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; furthermore, at 100% or higher, its aura gains an aesthetic explosive shockwave around Lucario.
From ''Smash 4'' onward, the size of Force Palm's blast increases in proportion with Lucario's [[Aura]], becoming much larger at high percents. For this, the blast's scale is multiplied by the result of the formula <code>1 + (aura - 1) * 1.12</code>, so for example, in ''Smash 4'' without [[Stock Aura]], it is at 0.6192× of its default size with 0% damage, and 1.784× with 190% damage, for a proportional increase of 2.881×. This gives the move exceptional range, reaching almost half the length of Final Destination, which makes it a significantly better spacing option than in ''Brawl''. Prior to version [[1.0.4]] in ''Smash 4'', the formula was <code>1 + (aura - 1) * '''1.2'''</code>, resulting in a scale multiplier of 0.592× at 0% damage and 1.84× at 190% damage, for a proportional increase of 3.108×. Force Palm also gains more powerful sound effects as Lucario's aura level increases, starting as a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; furthermore, at 100% or higher, its aura gains an aesthetic explosive shockwave around Lucario.


In ''Ultimate'', as an additional aesthetic effect, Force Palm's throw causes [[Special Zoom]] if used when Lucario's Aura damage multiplier is 1.14× or higher. With Stock Aura taken into account, the minimum percentages for Lucario to trigger the effect correspond to the following:
In ''Ultimate'', as an additional aesthetic effect, Force Palm's throw causes a [[Special Zoom]] if used when Lucario's Aura damage multiplier is 1.14× or higher. With Stock Aura taken into account, the minimum percentages for Lucario to trigger the effect correspond to the following:


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