Editing Flying Slam

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===Bowsercide===
===Bowsercide===
[[File:Sacrificial KO Bowser Brawl.gif|thumb|250px|Flying Slam used as a [[sacrificial KO]].]]
[[File:Sacrificial KO Bowser Brawl.gif|thumb|right|250px|Flying Slam used as a [[sacrificial KO]].]]
In ''Brawl'' and {{for3ds}} versions older than 1.0.4, Flying Slam can be used to easily cause a [[sacrificial KO]], commonly known as a "Bowsercide". Bowsercides can be beneficial in the event of tightening [[stock]] leads or making up for [[percentage]] deficits, as well as punishing poor edgeguard attempts, allowing Bowser to take down the opponent with him and even out the situation. However, if Bowser's percentage is high, opponents can force a Bowsercide should it be beneficial to them.
In ''Brawl'' and {{for3ds}} versions older than 1.0.4, Flying Slam can be used to easily cause a [[sacrificial KO]], commonly known as a "Bowsercide". Bowsercides can be beneficial in the event of tightening [[stock]] leads or making up for [[percentage]] deficits, as well as punishing poor edgeguard attempts, allowing Bowser to take down the opponent with him and even out the situation. However, if Bowser's percentage is high, opponents can force a Bowsercide should it be beneficial to them.


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===Koopa Hopping===
===Koopa Hopping===
[[File:KoopaHopping.gif|thumb|250px|{{Sm|ESAM}} using Koopa Hopping to set up for a {{mvsub|Bowser|SSBB|back aerial}} against {{Sm|Mew2King}} at {{Trn|Super Smash Con 2015}}.]]
[[File:KoopaHopping.gif|thumb|right|250px|{{Sm|ESAM}} using Koopa Hopping to set up for a {{mvsub|Bowser|SSBB|back aerial}} against {{Sm|Mew2King}} at {{Trn|Super Smash Con 2015}}.]]
'''Koopa Hopping''' is a [[technique]] in ''Brawl'' that allows Bowser to jump continuously from [[platform]]s without the delay of landing. This is achieved by inputting a jump during an aerial Flying Slam the frame before landing. Hopping increases Bowser's airborne mobility, allowing him to fade in and out with aerials or Flying Slams. Koopa Hopping is a form of [[Second Jump Recovery]], as it restores Bowser's midair jump.
'''Koopa Hopping''' is a [[technique]] in ''Brawl'' that allows Bowser to jump continuously from [[platform]]s without the delay of landing. This is achieved by inputting a jump during an aerial Flying Slam the frame before landing. Hopping increases Bowser's airborne mobility, allowing him to fade in and out with aerials or Flying Slams. Koopa Hopping is a form of [[Second Jump Recovery]], as it restores Bowser's midair jump.


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