Editing Flip Jump
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In ''Super Smash Bros. Ultimate'' the move has been buffed further, now travelling faster with reduced ending lag that makes it a more effective tool at escaping disadvantage. Additionally, the manual kick can be inputted five frames faster, which combined with the aforementioned changes grants this move a potent [[kill confirm]] out of [[Zero Suit Samus (SSBU)/Neutral aerial|neutral aerial]] near the ledge at around 30%. However, the burying hitbox of the move has reduced knockback which reduces its KO setups at high percents. Despite this, this iteration of Flip Jump is considered to be heavily buffed and is commonly considered to be one of the best moves in all of ''Ultimate''. | In ''Super Smash Bros. Ultimate'' the move has been buffed further, now travelling faster with reduced ending lag that makes it a more effective tool at escaping disadvantage. Additionally, the manual kick can be inputted five frames faster, which combined with the aforementioned changes grants this move a potent [[kill confirm]] out of [[Zero Suit Samus (SSBU)/Neutral aerial|neutral aerial]] near the ledge at around 30%. However, the burying hitbox of the move has reduced knockback which reduces its KO setups at high percents. Despite this, this iteration of Flip Jump is considered to be heavily buffed and is commonly considered to be one of the best moves in all of ''Ultimate''. | ||
The Flip Jump is | The Flip Jump is useful for recoveries, although her tethers are often more useful in this respect. However, there are many other uses. | ||
===Approach=== | ===Approach=== |