Editing Flat Zone 2
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Like its predecessor, Flat Zone, it is set on a standard Widescreen Game & Watch titled "Super Smash Bros." Unlike Flat Zone, however, this stage shifts between different Game & Watch scenarios, with every change being signaled by the appearance of a specific element. | Like its predecessor, Flat Zone, it is set on a standard Widescreen Game & Watch titled "Super Smash Bros." Unlike Flat Zone, however, this stage shifts between different Game & Watch scenarios, with every change being signaled by the appearance of a specific element. | ||
[[File:SSB4 Flat Zone 2.jpg|thumb|left|The '' | [[File:SSB4 Flat Zone 2.jpg|thumb|left|The ''Dire'' version in ''Super Smash Bros. for Nintendo 3DS.'']] | ||
''[[Fire]]'' (1981 version): This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again. People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a {{b|spring|stage element}}. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in ''Melee''{{'}}s [[Flat Zone]]. The treasure diver from [[Octopus]] sometimes appears, collecting items lying on the ground. | ''[[Fire]]'' (1981 version): This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again. People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a {{b|spring|stage element}}. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in ''Melee''{{'}}s [[Flat Zone]]. The treasure diver from [[Octopus]] sometimes appears, collecting items lying on the ground. | ||