Editing Flame Choke

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The grabbox is active from frames 16-30. Mid-grab, Ganondorf has [[super armor]] on frames 17-40, allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. This also gives the opponent super armor, allowing for the grabbed opponent to be hit before being thrown. Oddly, in the aerial version, only the opponent has super armor, meaning Ganondorf can be hit during the descent (for example, on [[Norfair]]'s lava) while the opponent continues plummeting.  
The grabbox is active from frames 16-30. Mid-grab, Ganondorf has [[super armor]] on frames 17-40, allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. This also gives the opponent super armor, allowing for the grabbed opponent to be hit before being thrown. Oddly, in the aerial version, only the opponent has super armor, meaning Ganondorf can be hit during the descent (for example, on [[Norfair]]'s lava) while the opponent continues plummeting.  


When the move is used in mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage.
When the move is used in mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground. This can cause a [[Suicide KO]] known as "Ganoncide", just like {{SSBM|Kirby}}'s throws in ''Melee''. If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage.


Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in a last-stock situation, Ganoncide causes either a [[Sudden Death]] or a loss.
Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in a last-stock situation, Ganoncide causes either a [[Sudden Death]] or a loss.

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