Editing Final Smash Meter
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[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at max gauge.]] | [[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at max gauge.]] | ||
'''Final Smash Meter''' ({{ja|チャージ切りふだ|Chāji kirifuda}}, Charge Trump Card) | '''Final Smash Meter''' ({{ja|チャージ切りふだ|Chāji kirifuda}}, Charge Trump Card) is a feature available as an option in the [[Rules]] selection in ''[[Super Smash Bros. Ultimate]]''. It was revealed during the [[Super Smash Bros. Direct]] on August 8, 2018. It allows players to have a chargeable meter and unleash a weaker [[Final Smash]] when the meter is filled. It is similar to Super Meters from traditional fighting games. | ||
When the Final Smash Meter is enabled, a colored bar is present below each player's [[damage meter]]. The bar fills as each player deals and receives [[damage]], like [[Little Mac]]'s [[Power Meter]]. The meter will reach full charge after taking 200% or dealing 500%. The meter also slowly fills over time, taking 9 minutes and 16 seconds to fully charge without any damage given or taken (this is shortened to 6 minutes and 26 seconds with one Fast Final Smash Meter skill and down to 6 minutes and 12 seconds with two Fast Final Smash Meter skills). [[Recoil damage]] does not charge the meter. | When the Final Smash Meter is enabled, a colored bar is present below each player's [[damage meter]]. The bar fills as each player deals and receives [[damage]], like [[Little Mac]]'s [[Power Meter]]. The meter will reach full charge after taking 200% or dealing 500%. The meter also slowly fills over time, taking 9 minutes and 16 seconds to fully charge without any damage given or taken (this is shortened to 6 minutes and 26 seconds with one Fast Final Smash Meter skill and down to 6 minutes and 12 seconds with two Fast Final Smash Meter skills). [[Recoil damage]] does not charge the meter. | ||
Once a player fills their meter, they enter Final Smash standby and can use a weaker version of their Final Smash compared to via a [[Smash Ball]]. If a player has entered Final Smash standby through a Smash Ball, the meter fills instantly and the player can use their Final Smash at full power. The meter will empty completely after the Final Smash is used. It will also deplete to around 60% charge if a player is KO'd while in standby, 90% if they are currently losing, and will deplete completely if the Smash Ball is obtained and subsequently lost. | Once a player fills their meter, they enter Final Smash standby and can use a weaker version of their Final Smash compared to via a [[Smash Ball]]. If a player has entered Final Smash standby through a Smash Ball, the meter fills instantly and the player can use their Final Smash at full power. The meter will empty completely after the Final Smash is used. It will also deplete to around 60% charge if a player is KO'd while in standby, 90% if they are currently losing, and will deplete completely if the Smash Ball is obtained and subsequently lost. Starting in version 4.0.0, the meter will also deplete over time once filled, draining completely after 20 seconds and causing the player to lose the Final Smash. This does not apply to Spirit battles or Final Smashes granted from a Smash Ball. | ||
Starting in version 4.0.0, the meter will also deplete over time once filled, draining completely after 20 seconds and causing the player to lose | |||
Only one Final Smash may be active at any given time, even though multiple players can be in standby at once. While a Final Smash is in progress, other characters with full meters temporarily leave standby, using their regular neutral special move instead. They return to standby when the Final Smash concludes. | Only one Final Smash may be active at any given time, even though multiple players can be in standby at once. While a Final Smash is in progress, other characters with full meters temporarily leave standby, using their regular neutral special move instead. They return to standby when the Final Smash concludes. | ||
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|{{SSBU|Palutena}} || 0.7 || 0.935 | |{{SSBU|Palutena}} || 0.7 || 0.935 | ||
|- | |- | ||
|{{SSBU|Pac-Man}} | | |{{SSBU|Pac-Man}} || 0.7 || 1 | ||
|- | |- | ||
|{{SSBU|Robin}} || 0.7 || 0.924 | |{{SSBU|Robin}} || 0.7 || 0.924 | ||
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|{{SSBU|Mii Gunner}} || 0.7 || 0.985 | |{{SSBU|Mii Gunner}} || 0.7 || 0.985 | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBU time battle with FS Meter.jpg|Multiple characters having their FS | SSBU-Lucas vs Zelda vs Samus Aran vs Marth.PNG|A match with the FS meter enabled. | ||
SSBU time battle with FS Meter.jpg|Multiple characters having their FS meters fully charged. | |||
</gallery> | </gallery> | ||
[[Category:Final Smashes]] | [[Category:Final Smashes]] |