Editing Final Smash

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==Changes in ''[[Ultimate]]''==
==Changes in ''[[Ultimate]]''==
[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at the max gauge.]]
[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at the max gauge.]]
Final Smashes return in ''Ultimate'' and have undergone the significant changes out of any game in the series.
Sakurai stated in a Nintendo Direct that every Final Smash would be standardized to be simple and straight to the point. As a result, Final Smashes were made universally faster in ''Ultimate'', removing most player-controlled ones; the KO potential of Final Smashes has also been reduced. Because of the universal speed increase and control removal applied to Final Smashes, many Final Smashes such as Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac had their functionality changed significantly (they no longer use their full moveset transformation Final Smash; it is instead a single attack that quickly returns to regular gameplay). Others such as Fox and Falco's Landmaster and Donkey Kong's Konga Beat, have been completely replaced. The [[Final Smash Meter]] (FS Meter) is also introduced, which is a toggle feature in the [[rules]] that allows players to gain a weaker form of their Final Smash by filling up their gauge during battle. However, while multiple meters can be full at once, only one Final Smash can be performed at a time. All other FS Meters are disabled while a Final Smash is active, then re-enabled once it concludes. As of update version 4.0.0, players can hold onto a full FS Meter for up to 20 seconds before losing it and starting over. In addition, when Victini appears, it will give the fighter who summoned it access to their Final Smash without filling up their meter or obtaining a Smash Ball.
 
First, every Final Smash has been reworked to be simple and straight to the point, a trait mentioned by Sakurai in the E3 2018 Nintendo Direct. As a result, Final Smashes are now universally faster, removing most player-controlled ones, and the KO potential of Final Smashes has been reduced altogether. Because of this, many Final Smashes have had their functionality changed significantly while others have received new ones altogether.
 
As an example, transformation Final Smashes such Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac no longer use their full moveset transformation Final Smash; it is instead a single attack. Meanwhile, those such as Fox and Falco's Landmaster, and Donkey Kong's Konga Beat, now trap the opponents in a rapid cinematic attack. All of these attacks quickly return to regular gameplay when finished.
 
''Ultimate'' introduces the [[Final Smash Meter]] (FS Meter), which is a toggle feature in the [[rules]] that allows players to gain a weaker form of their Final Smash by filling up their gauge during battle. However, while multiple meters can be full at once, only one Final Smash can be performed at a time. All other FS Meters are disabled while a Final Smash is active, then re-enabled once it concludes. As of update version 4.0.0, players can hold onto a full FS Meter for up to 20 seconds before losing it and starting over. In addition, when Victini appears, it will give the fighter who summoned it access to their Final Smash without filling up their meter or obtaining a Smash Ball.


During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, a close-up of the fighter's eyes will briefly appear upon activating the Final Smash (except for Mii Fighters), and the stage background will change to a solid-colored pattern while the Final Smash is in effect. The background effects are unique to each Final Smash.
During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, a close-up of the fighter's eyes will briefly appear upon activating the Final Smash (except for Mii Fighters), and the stage background will change to a solid-colored pattern while the Final Smash is in effect. The background effects are unique to each Final Smash.

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