Editing Final Smash
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*{{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], is the only Final Smash that can cut directly to the [[results screen]]. | *{{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], is the only Final Smash that can cut directly to the [[results screen]]. | ||
*In ''Ultimate'', seven Final Smashes remove the damage percentage, either due to the presence of text boxes or pre-rendered cutscenes, these being [[All-Out Attack]], [[Triple Finish]], [[Team Star Fox]], [[Team Star Wolf]], [[Gigaslash]], [[House of Boom]], and [[Supernova]]. | *In ''Ultimate'', seven Final Smashes remove the damage percentage, either due to the presence of text boxes or pre-rendered cutscenes, these being [[All-Out Attack]], [[Triple Finish]], [[Team Star Fox]], [[Team Star Wolf]], [[Gigaslash]], [[House of Boom]], and [[Supernova]]. | ||
**Of these, All-Out Attack, Gigaslash, House of Boom, and Supernova are the only Final Smashes to remove it for the entire duration of the move | **Of these, All-Out Attack, Gigaslash, House of Boom, and Supernova are the only Final Smashes to remove it for the entire duration of the move. | ||
*In ''Ultimate'', when a character uses their Final Smash and other characters are in the frame during the initial shot, the other characters will have a shocked expression on their face. | *In ''Ultimate'', when a character uses their Final Smash and other characters are in the frame during the initial shot, the other characters will have a shocked expression on their face. | ||
*In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns to gold when they collect 100 coins in [[Golden Plains]] or summon [[Xerneas]] from a [[Poké Ball]]. | *In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns to gold when they collect 100 coins in [[Golden Plains]] or summon [[Xerneas]] from a [[Poké Ball]]. | ||
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**They all run at 30 frames per second, whereas the rest of the game runs at 60 frames per second. | **They all run at 30 frames per second, whereas the rest of the game runs at 60 frames per second. | ||
**They all belong to [[Downloadable content (SSBU)|DLC]] fighters from third-party franchises ([[Joker]], [[Hero]], [[Steve]], and [[Sephiroth]]). | **They all belong to [[Downloadable content (SSBU)|DLC]] fighters from third-party franchises ([[Joker]], [[Hero]], [[Steve]], and [[Sephiroth]]). | ||
**The damage percentages | **The damage percentages are completely removed during these cinematics. | ||
**If the HOME Menu is opened during the cinematics, the cinematic will still continue to play out until the end | **If the HOME Menu is opened during the cinematics, the cinematic will still continue to play out until the end despite the fact that the game is otherwise suspended. | ||
*Wario, Joker, {{SSBU|Steve}}, and {{SSBU|Sora}} are the only characters with a cinematic Final Smash who break the fourth wall by facing the screen during the cinematic in ''Ultimate''. | *Wario, Joker, {{SSBU|Steve}}, and {{SSBU|Sora}} are the only characters with a cinematic Final Smash who break the fourth wall by facing the screen during the cinematic in ''Ultimate''. | ||