Editing Final Smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 423: Line 423:


* Smash Balls spawn randomly and can move around the stage in an unpredictable pattern, potentially giving a random player a large advantage from just being in the right place at the right time. Characters on Final Smash standby can also randomly drop it from any hit that deals hitstun.
* Smash Balls spawn randomly and can move around the stage in an unpredictable pattern, potentially giving a random player a large advantage from just being in the right place at the right time. Characters on Final Smash standby can also randomly drop it from any hit that deals hitstun.
** Characters with high mobility and range have their strengths exaggerated even more by Smash Balls, as they are better at pursuing and obtaining them; for example, it is unlikely that a [[Little Mac]] player fighting a [[Jigglypuff]] player on an [[Ω form]] stage can break the Smash Ball before their opponent gets to it unless it happens to spawn or float close to the ground.
** Characters with high mobility and range have their strengths exaggerated even more by Smash Balls, as they are better at pursuing and obtaining them; for example, it is unlikely that a {{SSB4|Little Mac}} player fighting a {{SSB4|Jigglypuff}} player on an [[Ω form]] stage can break the Smash Ball before their opponent gets to it unless it happens to spawn or float close to the ground.
** ''Brawl'' also has the issue where a Final Smash may take an invisible and unpredictable amount of time to load from the disc, causing a player to potentially use a neutral special move for no apparent reason and giving the opponent a free opportunity to counter.
** ''Brawl'' also has the issue where a Final Smash may take an invisible and unpredictable amount of time to load from disc, causing a player to potentially use a neutral special move for no apparent reason and giving the opponent a free opportunity to counter.
* The Final Smash Meter introduced in ''Ultimate'' removes the above randomness issues, but introduces issues of its own:
* The Final Smash Meter introduced in ''Ultimate'' removes the above randomness issues, but introduces issues of its own:
** The meter charges passively over time, giving an incentive for players to stall.
** The meter charges passively over time, giving an incentive for players to stall.
Line 435: Line 435:
** Compared to other chargeable attacks such as [[Wario Waft]], [[KO Uppercut]], or [[Finishing Touch]], as well as similar super move mechanics in other fighting games, Final Smashes are [[unblockable]], make the user fully [[intangible]], and have no associated high-risk downside.
** Compared to other chargeable attacks such as [[Wario Waft]], [[KO Uppercut]], or [[Finishing Touch]], as well as similar super move mechanics in other fighting games, Final Smashes are [[unblockable]], make the user fully [[intangible]], and have no associated high-risk downside.


Pity Final Smashes also do not appear in competitive play, due to requiring a match have a minimum of 6 stocks, which is considered too high for timely tournament progression. As such, Final Smashes of any form remain universally banned in competitive play.
Pity Final Smashes also do not appear in competitive play, due to requiring a match have a minimum of 6 stocks, which is considered far too high for timely tournament progression. As such, Final Smashes of any form remain universally banned in competitive play.


==Glitches==
==Glitches==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: