Editing Final Smash
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==Overview== | ==Overview== | ||
Final Smashes tend to be incredibly powerful attacks, often leaving the user [[invincible]] for the move's duration (the periods vary from character to character, but always apply upon startup/execution), and are generally [[unblockable attack|unblockable]]. If properly executed, they usually have the capacity to [[KO]] at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background. However, in many cases, [[stage hazard]]s' hitboxes remain active while a non-cutscene Final Smash is in effect, making them exploitable for gaining additional damage.<ref>https://www.youtube.com/watch?v=MRJOu-_qAH8</ref> | Final Smashes tend to be incredibly powerful attacks, often leaving the user [[invincible]] for the move's duration (the periods vary from character to character, but always apply upon startup/execution), and are generally [[unblockable attack|unblockable]]. If properly executed, they usually have the capacity to [[KO]] at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background. However, in many cases, [[stage hazard]]s' hitboxes remain active while a non-cutscene Final Smash is in effect, making them exploitable for gaining additional damage.<ref>https://www.youtube.com/watch?v=MRJOu-_qAH8</ref> | ||
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{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. | {{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. | ||
[[File:Hero Final Smash SSBU.gif|thumb|[[Gigaslash]] is an example of a cutscene Final Smash.]] | |||
Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user from a different angle, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''. | Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user from a different angle, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''. |