Editing Final Destination (SSBM)
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==Tournament legality== | ==Tournament legality== | ||
Final Destination is currently either a starter or a counterpick stage in all singles tournaments, depending on if | Final Destination is currently either a starter or a counterpick stage in all singles tournaments, depending on if Frozen Pokémon Stadium is used. This due to the polarizing nature of matchups on the stage, as it is considered either the strongest or weakest stage for a large amount of the roster. Throughout much ''Melee''{{'}}s history, Final Destination was a starter stage for tournament play, due to it having no stage hazards and a simplistic design that allowed for straightforward singles matches; however, as the metagame continued to evolve and matchups were further optimized, the stage proved to have a disproportionate influence on the outcome of best of five sets, and it became increasingly unpopular among the playerbase, especially with the rise of [[Frozen Pokémon Stadium]] as a starter, with its similar layout. This initally led to its status as the only tournament legal stage not available as a starter, prior to the decline of Frozen Stadium. | ||
Final Destination is considered one of the best stages for [[projectile]] users and characters with [[chain grab]]s, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded [[neutral game]] options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered {{SSBM|Ice Climbers}}' best stage, one of {{SSBM|Marth}}'s best stages, and a bad stage for {{SSBM|Jigglypuff}} and {{SSBM|Sheik}} against other top tiers, particularly {{SSBM|Fox}} and {{SSBM|Falco}}. Final Destination is particularly bad for {{SSBM|Yoshi}}, who relies on [[shield drop]]ping from platforms to make up for the inability to [[jump]] [[out of shield]]. | Final Destination is considered one of the best stages for [[projectile]] users and characters with [[chain grab]]s, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded [[neutral game]] options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered {{SSBM|Ice Climbers}}' best stage, one of {{SSBM|Marth}}'s best stages, and a bad stage for {{SSBM|Jigglypuff}} and {{SSBM|Sheik}} against other top tiers, particularly {{SSBM|Fox}} and {{SSBM|Falco}}. Final Destination is particularly bad for {{SSBM|Yoshi}}, who relies on [[shield drop]]ping from platforms to make up for the inability to [[jump]] [[out of shield]]. | ||