Editing Final Cutter

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Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option, nor for KOing. However, it does have some niche uses as a space-creating option, thanks to its projectile attribute, which can allow Kirby to block the approaches of slower characters, and can also serve as an [[edgeguard]]ing tool against certain recoveries, though platforms may help or hinder it as they cannot be phased through during the moves descent.
Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option, nor for KOing. However, it does have some niche uses as a space-creating option, thanks to its projectile attribute, which can allow Kirby to block the approaches of slower characters, and can also serve as an [[edgeguard]]ing tool against certain recoveries, though platforms may help or hinder it as they cannot be phased through during the moves descent.


The descent of the move also possesses a [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only briefly appears when Kirby starts falling, although future games allow the downwards slash to meteor smash through its entire duration. With the introduction of [[meteor canceling]], as well as significantly reduced knockback, the meteor smash is considerably less effective in ''Melee''. Even so, the meteor smash portion can allow the move to uniquely edgeguard opponents at the ledge throughout the ''Smash'' series; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they can be meteor smashed, which can potentially lead to a KO. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first, or failing to KO opponents with strong recoveries.
The descent of the move delivers a [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only briefly appears when Kirby starts falling, although future games allow the downwards slash to meteor smash through its entire duration. With the introduction of [[meteor canceling]], as well as significantly reduced knockback, the meteor smash is considerably less effective in ''Melee''. Even so, the meteor smash portion can allow the move to uniquely edgeguard opponents at the ledge throughout the ''Smash'' series; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they can be meteor smashed, which can potentially lead to a KO. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first, or failing to KO opponents with strong recoveries.


This is Kirby's sole recovery move without [[Copy Abilities]] (though there are few that offer any situational boost to recovery). However, every iteration of Final Cutter is either unable to grab ledges before the downwards slash begins, or has a very specific ledge sweet spot (usually at the peak of the upward slash), making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps. Notably, Kirby will refresh all of his spent midair jumps completely after a character is {{b|inhale|Kirby}}d, whether they [[button mash]] out to escape, are swallowed, or a Star Spit is used afterwards.
This is Kirby's sole recovery move without [[Copy Abilities]] (though there are few that offer any situational boost to recovery). However, every iteration of Final Cutter is either unable to grab ledges before the downwards slash begins, or has a very specific ledge sweet spot (usually at the peak of the upward slash), making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps. Notably, Kirby will refresh all of his spent midair jumps completely after a character is {{b|inhale|Kirby}}d, whether they [[button mash]] out to escape, are swallowed, or a Star Spit is used afterwards.

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