Editing Final Cutter
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Kirby draws a silver blade similar to a scimitar (a blue cutter-styled blade in ''Smash 64''), slashes upwards a bit less than the height of [[Falco]]'s full jump, before slashing downwards, releasing a blue "wave" [[projectile]] forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]]. The move can be drifted slightly farther horizontally when used on the ground, as opposed to in the air. | Kirby draws a silver blade similar to a scimitar (a blue cutter-styled blade in ''Smash 64''), slashes upwards a bit less than the height of [[Falco]]'s full jump, before slashing downwards, releasing a blue "wave" [[projectile]] forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]]. The move can be drifted slightly farther horizontally when used on the ground, as opposed to in the air. | ||
Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option, nor for KOing. However, it does have some niche uses as a space-creating option, thanks to its projectile attribute, which can allow Kirby to block the approaches of slower characters, and can also serve as an [[edgeguard]]ing tool against certain recoveries, though platforms may | Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option, nor for KOing. However, it does have some niche uses as a space-creating option, thanks to its projectile attribute, which can allow Kirby to block the approaches of slower characters, and can also serve as an [[edgeguard]]ing tool against certain recoveries, though platforms may intervene. | ||
The descent of the move also possesses a [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only briefly appears when Kirby starts falling, although future games allow the downwards slash to meteor smash through its entire duration. With the introduction of [[meteor canceling]], as well as significantly reduced knockback, the meteor smash is considerably less effective in ''Melee''. Even so, the meteor smash portion can allow the move to uniquely edgeguard opponents at the ledge throughout the ''Smash'' series; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they can be meteor smashed, which can potentially lead to a KO. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first, or failing to KO opponents with strong recoveries. | The descent of the move also possesses a [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only briefly appears when Kirby starts falling, although future games allow the downwards slash to meteor smash through its entire duration. With the introduction of [[meteor canceling]], as well as significantly reduced knockback, the meteor smash is considerably less effective in ''Melee''. Even so, the meteor smash portion can allow the move to uniquely edgeguard opponents at the ledge throughout the ''Smash'' series; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they can be meteor smashed, which can potentially lead to a KO. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first, or failing to KO opponents with strong recoveries. | ||