File:Kawasaki SSBU ranges.png
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Size of this preview: 800 × 516 pixels.
Original file (1,240 × 800 pixels, file size: 128 KB, MIME type: image/png)
Summary[edit]
Chef Kawasaki's action ranges in Ultimate. Scale is 10 pixels = 1 unit. A mock-up of Battlefield's collision is present for reference. Made in Blender.
Ranges:
- Plate (ground, cyan): x1=30, y1=-1, x2=90, y2=30
- Plate (air, green): x1=0, y1=-20, x2=40, y2=5
- Ladle (yellow): x1=5, y1=-1, x2=65, y2=37.5
- Defense (grey): x1=0, y1=0, x2=75, y2=15
Hitbox:
- Ladle attack (red, frame 59): Bone='get', angle=70, x1=1, x2=2, y1=4, y2=-18
Licensing[edit]
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 22:26, May 5, 2026 | 1,240 × 800 (128 KB) | CanvasK (talk | contribs) | Chef Kawasaki's action ranges in ''Ultimate''. Scale is 10 pixels = 1 unit. A mock-up of {{SSBU|Battlefield}}'s collision is present for reference. Made in Blender. Ranges: *Plate (ground, cyan): x1=30, y1=-1, x2=90, y2=30 *Plate (air, green): x1=0, y1=-20, x2=40, y2=5 *Ladle (yellow): x1=5, y1=-1, x2=65, y2=37.5 *Defense (grey): x1=0, y1=0, x2=75, y2=15 Hitbox: *Ladle attack (red, frame 59): Bone='get', angle=70, x1=1, x2=2, y1=4, y2=-18 Category:Game mechanics == Licensing ==... |
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