Editing False character

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{{ArticleIcons|brawl=y|ultimate=y}}
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[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]]
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]]
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, false versions of [[character|fighters]] that are forced to do the bidding of their master. In The Subspace Emissary, a false fighter emerged from [[Shadow Bug|Shadow Bugs]] duplicating a fallen fighter's [[trophy|trophy form]]; in World of Light, trophied fighter are captured by either [[Galeem]] or [[Dharkon]] and replicated through an unknown power, only for the replica to be possessed by spirits forced to fight.
'''False characters''' are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s or replicated through an unknown power and possessed by spirits forced to do the bidding of [[Galeem]] or [[Dharkon]]. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].


Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].
False characters in ''Super Smash Bros. Ultimate''{{'}}s World of Light appear differently than how they did in ''Brawl''{{'}}s Subspace Emissary and have been appropriately rechristened as "puppet fighters". They initially appear as inanimate and colorless replicas, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).
 
False characters in ''Super Smash Bros. Ultimate'' initially appear as inanimate and colorless replicas, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).


Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.
Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.

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