Editing Falling speed

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:''Not to be confused with [[gravity]].''
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|right|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.


While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
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In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].


In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range.


All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].
All characters can also [[fast fall]] at any time to increase falling speed.


==Categories of falling speed==
==Categories of falling speed==
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===Fast-faller===
===Fast-faller===
'''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.
'''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox and [[Captain Falcon]] are prominent examples of characters with very high falling speeds in the ''Super Smash Bros.'' series, with Fox being unusually light for his falling speed.


Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, {{SSBM|Captain Falcon}} can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).
Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, Captain Falcon can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).


===Floaty===
===Floaty===
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is.
'''Floaty''' is a name that describes [[character]]s with a slow falling speed. [[Jigglypuff]] and [[Samus]] are prominent examples of very floaty characters in the ''Super Smash Bros.'' series; Samus being floaty, however, is unusual for a [[Weight|heavyweight]].


Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.


==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
<center>
 
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{|style="margin:1em auto 1em auto"
|width="50%" style="vertical-align:top"|
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
|+JPN
|+JPN
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''1'''||{{SSB|Link}}||64
|-
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''2-3'''||{{SSB|Fox}}||60
|-
|-
|'''1'''||{{CharHead|Link|SSB}}||64
|'''2-3'''||{{SSB|Captain Falcon}}||60
|-
|-
|rowspan=2|'''2-3'''||{{CharHead|Fox|SSB}}||rowspan=2|60
|'''4'''||{{SSB|Donkey Kong}}||56
|-
|-
|{{CharHead|Captain Falcon|SSB}}
|'''5-6'''||{{SSB|Yoshi}}||55
|-
|-
|'''4'''||{{CharHead|Donkey Kong|SSB}}||56
|'''5-6'''||{{SSB|Ness}}||55
|-
|-
|rowspan=2|'''5-6'''||{{CharHead|Yoshi|SSB}}||rowspan=2|55
|'''7'''||{{SSB|Pikachu}}||52
|-
|-
|{{CharHead|Ness|SSB}}
|'''8'''||{{SSB|Kirby}}||48
|-
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|'''9'''||{{SSB|Mario}}||44
|-
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|'''10-11'''||{{SSB|Luigi}}||42
|-
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|'''10-11'''||{{SSB|Samus}}||42
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|'''12'''||{{SSB|Jigglypuff}}||38
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
 
|width="50%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
|+NA/PAL
|+NTSC
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''1'''||{{SSB|Captain Falcon}}||66
|-
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''2'''||{{SSB|Link}}||64
|-
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|'''3'''||{{SSB|Fox}}||60
|-
|-
|'''2'''||{{CharHead|Link|SSB}}||64
|'''4'''||{{SSB|Yoshi}}||58
|-
|-
|'''3'''||{{CharHead|Fox|SSB}}||60
|'''5'''||{{SSB|Donkey Kong}}||56
|-
|-
|'''4'''||{{CharHead|Yoshi|SSB}}||58
|'''6'''||{{SSB|Ness}}||55
|-
|-
|'''5'''||{{CharHead|Donkey Kong|SSB}}||56
|'''7'''||{{SSB|Pikachu}}||52
|-
|-
|'''6'''||{{CharHead|Ness|SSB}}||55
|'''8'''||{{SSB|Kirby}}||48
|-
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|'''9'''||{{SSB|Mario}}||44
|-
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|'''10-11'''||{{SSB|Luigi}}||42
|-
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|'''10-11'''||{{SSB|Samus}}||42
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|'''12'''||{{SSB|Jigglypuff}}||38
|-
|}
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
</center>


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
Line 101: Line 95:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''1'''||{{CharHead|Falco|SSBM}}||3.1
|'''1'''||{{SSBM|Falco}}||3.1
|-
|'''2'''||{{CharHead|Captain Falcon|SSBM}}||2.9
|-
|'''3'''||{{CharHead|Fox|SSBM}}||2.8
|-
|rowspan=2|'''4-5'''||{{CharHead|Donkey Kong|SSBM}}||rowspan=2|2.4
|-
|-
|{{CharHead|Roy|SSBM}}
|'''2'''||{{SSBM|Captain Falcon}}||2.9
|-
|-
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|'''3'''||{{SSBM|Fox}}||2.8
|-
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|'''n/a'''||[[Giga Bowser]]||2.4
|-
|-
|rowspan=3|'''7-9'''||{{CharHead|Link|SSBM}}||rowspan=3|2.13
|'''4-5'''||{{SSBM|Donkey Kong}}||2.4
|-
|-
|{{CharHead|Sheik|SSBM}}
|'''4-5'''||{{SSBM|Roy}}||2.4
|-
|-
|{{CharHead|Young Link|SSBM}}
|'''6'''||{{SSBM|Marth}}||2.2
|-
|-
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|'''7-9'''||{{SSBM|Link}}||2.13
|-
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|'''7-9'''||{{SSBM|Young Link}}||2.13
|-
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|'''7-9'''||{{SSBM|Sheik}}||2.13
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Pikachu|SSBM}}||rowspan=3|1.9
|'''10'''||{{SSBM|Ganondorf}}||2
|-
|-
|{{CharHead|Bowser|SSBM}}
|'''11'''||{{SSBM|Yoshi}}||1.93
|-
|-
|{{CharHead|Pichu|SSBM}}
|'''12-14'''||{{SSBM|Bowser}}||1.9
|-
|-
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|'''12-14'''||{{SSBM|Pikachu}}||1.9
|-
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|'''12-14'''||{{SSBM|Pichu}}||1.9
|-
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|'''15'''||{{SSBM|Ness}}||1.83
|-
|-
|{{CharHead|Dr. Mario|SSBM}}
|'''16-18'''||{{SSBM|Mario}}||1.7
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM}}
|'''16-18'''||{{SSBM|Dr. Mario}}||1.7
|-
|-
|rowspan=3|'''19-21'''||{{CharHead|Kirby|SSBM}}||rowspan=3|1.6
|'''16-18'''||{{SSBM|Mr. Game & Watch}}||1.7
|-
|-
|{{CharHead|Luigi|SSBM}}
|'''19-21'''||{{SSBM|Luigi}}||1.6
|-
|-
|{{CharHead|Ice Climbers|SSBM}}
|'''19-21'''||{{SSBM|Kirby}}||1.6
|-
|-
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|'''19-21'''||{{SSBM|Ice Climbers}}||1.6
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|'''22-23'''||{{SSBM|Peach}}||1.5
|-
|-
|{{CharHead|Mewtwo|SSBM}}
|'''22-23'''||{{SSBM|Mewtwo}}||1.5
|-
|-
|rowspan=2|'''24-25'''||{{CharHead|Samus|SSBM}}||rowspan=2|1.4
|'''24-25'''||{{SSBM|Zelda}}||1.4
|-
|-
|{{CharHead|Zelda|SSBM}}
|'''24-25'''||{{SSBM|Samus}}||1.4
|-
|-
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||1.3
|'''26'''||{{SSBM|Jigglypuff}}||1.3
|}
|}
===Notes===
*[[Fighting Wire Frames]] have falling speeds of 2 (Male) and 1.8 (Female).
*[[Sandbag]] has a falling speed of 1.6.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
Line 166: Line 157:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|'''N/A'''||[[Giga Bowser (Final Smash)|Giga Bowser]]||2.5
|-
|-
|'''N/A'''||[[Wario-Man]]||2.2
|'''N/A'''||[[Wario-Man]]||2.2
|-
|-
|'''1'''||{{CharHead|King Dedede|SSBB}}||1.95
|'''1'''||{{SSBB|King Dedede}}||1.95
|-
|-
|'''2'''||{{CharHead|Captain Falcon|SSBB}}||1.837
|'''2'''||{{SSBB|Captain Falcon}}||1.837
|-
|-
|'''3'''||{{CharHead|Fox|SSBB}}||1.831
|'''3'''||{{SSBB|Fox}}||1.831
|-
|-
|'''4'''||{{CharHead|Wolf|SSBB}}||1.8
|'''4'''||{{SSBB|Wolf}}||1.8
|-
|-
|'''5'''||{{CharHead|Snake|SSBB}}||1.73
|'''5'''||{{SSBB|Snake}}||1.73
|-
|-
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|'''6'''||{{SSBB|Falco}}||1.708
|-
|-
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|'''7-8'''||{{SSBB|Ganondorf}}||1.65
|-
|-
|{{CharHead|Ike|SSBB}}
|'''7-8'''||{{SSBB|Ike}}||1.65
|-
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|'''9'''||{{SSBB|Link}}||1.6
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Donkey Kong|SSBB}}||rowspan=2|1.58
|'''10-11'''||{{SSBB|Donkey Kong}}||1.58
|-
|-
|{{CharHead|Sheik|SSBB}}
|'''10-11'''||{{SSBB|Sheik}}||1.58
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Pikachu|SSBB}}||rowspan=2|1.5
|'''12-13'''||{{SSBB|Pikachu}}||1.5
|-
|-
|{{CharHead|Marth|SSBB}}
|'''12-13'''||{{SSBB|Marth}}||1.5
|-
|-
|'''14'''||{{CharHead|Sonic|SSBB}}||1.45
|'''14'''||{{SSBB|Sonic}}||1.45
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Zero Suit Samus|SSBB}}||rowspan=2|1.43
|'''15-16'''||{{SSBB|Diddy Kong}}||1.43
|-
|-
|{{CharHead|Diddy Kong|SSBB}}
|'''15-16'''||{{SSBB|Zero Suit Samus}}||1.43
|-
|-
|'''17'''||{{CharHead|Pit|SSBB}}||1.42
|'''17'''||{{SSBB|Pit}}||1.42
|-
|-
|'''18'''||{{CharHead|Wario|SSBB}}||1.4
|'''18'''||{{SSBB|Wario}}||1.4
|-
|-
|rowspan=2|'''19-20'''||{{CharHead|Bowser|SSBB}}||rowspan=2|1.39
|'''19-20'''||{{SSBB|Bowser}}||1.39
|-
|-
|{{CharHead|Meta Knight|SSBB}}
|'''19-20'''||{{SSBB|Meta Knight}}||1.39
|-
|-
|'''21'''||{{CharHead|Lucas|SSBB}}||1.37
|'''21'''||{{SSBB|Lucas}}||1.37
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Ivysaur|SSBB}}||rowspan=2|1.35
|'''22-23'''||{{SSBB|Ivysaur}}||1.35
|-
|-
|{{CharHead|Charizard|SSBB}}
|'''22-23'''||{{SSBB|Charizard}}||1.35
|-
|-
|'''24'''||{{CharHead|Ness|SSBB}}||1.31
|'''24'''||{{SSBB|Ness}}||1.31
|-
|-
|rowspan=2|'''25-26'''||{{CharHead|Squirtle|SSBB}}||rowspan=2|1.3
|'''25-26'''||{{SSBB|Squirtle}}||1.3
|-
|-
|{{CharHead|Olimar|SSBB}}
|'''25-26'''||{{SSBB|Olimar}}||1.3
|-
|-
|'''27'''||{{CharHead|Yoshi|SSBB}}||1.29
|'''27'''||{{SSBB|Yoshi}}||1.29
|-
|-
|rowspan=2|'''28-29'''||{{CharHead|Mario|SSBB}}||rowspan=2|1.28
|'''28-29'''||{{SSBB|Mario}}||1.28
|-
|-
|{{CharHead|Toon Link|SSBB}}
|'''28-29'''||{{SSBB|Toon Link}}||1.28
|-
|-
|'''N/A'''||[[Fighting Alloy Team]]||1.28
|'''30'''||{{SSBB|Mr. Game & Watch}}||1.24
|-
|-
|'''30'''||{{CharHead|Mr. Game & Watch|SSBB}}||1.24
|'''31'''||{{SSBB|Luigi}}||1.22
|-
|-
|'''31'''||{{CharHead|Luigi|SSBB}}||1.22
|'''32-35'''||{{SSBB|Kirby}}||1.2
|-
|-
|rowspan=4|'''32-35'''||{{CharHead|Kirby|SSBB}}||rowspan=4|1.2
|'''32-35'''||{{SSBB|Lucario}}||1.2
|-
|-
|{{CharHead|Ice Climbers|SSBB}}
|'''32-35'''||{{SSBB|Ice Climbers}}||1.2
|-
|-
|{{CharHead|Lucario|SSBB}}
|'''32-35'''||{{SSBB|R.O.B.}}||1.2
|-
|-
|{{CharHead|R.O.B.|SSBB}}
|'''36'''||{{SSBB|Zelda}}||1.13
|-
|-
|'''36'''||{{CharHead|Zelda|SSBB}}||1.13
|'''37'''||{{SSBB|Samus}}||1.07
|-
|-
|'''37'''||{{CharHead|Samus|SSBB}}||1.07
|'''38'''||{{SSBB|Peach}}||1.05
|-
|-
|'''38'''||{{CharHead|Peach|SSBB}}||1.05
|'''39'''||{{SSBB|Jigglypuff}}||0.98
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB}}||0.98
|}
|}


===Notes===
===Notes===
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95.
*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.


==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==
Line 259: Line 248:
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|'''N/A'''||[[Giga Bowser (Final Smash)|Giga Bowser]]||2.5
|-
|-
|'''N/A'''||[[Wario-Man]]||2.2
|'''N/A'''||[[Wario-Man]]||2.2
Line 273: Line 262:
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|-
|-
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|'''5-8'''||{{CharHead|Little Mac|SSB4}}||1.8
|-
|-
|{{CharHead|Falco|SSB4}}
|'''5-8'''||{{CharHead|Falco|SSB4}}||1.8
|-
|-
|{{CharHead|Mega Man|SSB4}}
|'''5-8'''||{{CharHead|Mega Man|SSB4}}||1.8
|-
|-
|{{CharHead|Roy|SSB4}}
|'''5-8'''||{{CharHead|Roy|SSB4}}||1.8
|-
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|-
|-
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||1.75
|-
|-
|{{CharHead|Sheik|SSB4}}
|'''10-11'''||{{CharHead|Sheik|SSB4}}||1.75
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|-
|-
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|'''12-13'''||{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|-
|-
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|-
|-
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|'''14-15'''||{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full.|y}}
|-
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|-
|-
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||1.65
|-
|-
|{{CharHead|Ganondorf|SSB4}}
|'''17-21'''||{{CharHead|Ganondorf|SSB4}}||1.65
|-
|-
|{{CharHead|Ike|SSB4}}
|'''17-21'''||{{CharHead|Ike|SSB4}}||1.65
|-
|-
|{{CharHead|Duck Hunt|SSB4}}
|'''17-21'''||{{CharHead|Duck Hunt|SSB4}}||1.65
|-
|-
|{{CharHead|Corrin|SSB4}}
|'''17-21'''||{{CharHead|Corrin|SSB4}}||1.65
|-
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
Line 311: Line 300:
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|-
|-
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|'''24-27'''||{{CharHead|Link|SSB4}}||1.6
|-
|-
|{{CharHead|R.O.B.|SSB4}}
|'''24-27'''||{{CharHead|R.O.B.|SSB4}}||1.6
|-
|-
|{{CharHead|Ryu|SSB4}}
|'''24-27'''||{{CharHead|Ryu|SSB4}}||1.6
|-
|-
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|'''24-27'''||{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|-
|-
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|'''28-29'''||{{CharHead|Marth|SSB4}}||1.58
|-
|-
|{{CharHead|Lucina|SSB4}}
|'''28-29'''||{{CharHead|Lucina|SSB4}}||1.58
|-
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|'''N/A'''||[[Mega Lucario]]||1.56
Line 327: Line 316:
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|-
|-
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|'''31-35'''||{{CharHead|Mario|SSB4}}||1.5
|-
|-
|{{CharHead|Robin|SSB4}}
|'''31-35'''||{{CharHead|Robin|SSB4}}||1.5
|-
|-
|{{CharHead|Shulk|SSB4}}
|'''31-35'''||{{CharHead|Shulk|SSB4}}||1.5
|-
|-
|{{CharHead|Dr. Mario|SSB4}}
|'''31-35'''||{{CharHead|Dr. Mario|SSB4}}||1.5
|-
|-
|{{CharHead|Mewtwo|SSB4}}
|'''31-35'''||{{CharHead|Mewtwo|SSB4}}||1.5
|-
|-
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|'''36-37'''||{{CharHead|Pit|SSB4}}||1.48
|-
|-
|{{CharHead|Dark Pit|SSB4}}
|'''36-37'''||{{CharHead|Dark Pit|SSB4}}||1.48
|-
|-
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|-
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|'''38-39'''||{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|-
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|'''40-41'''||{{CharHead|Palutena|SSB4}}||1.4
|-
|-
|{{CharHead|Charizard|SSB4}}
|'''40-41'''||{{CharHead|Charizard|SSB4}}||1.4
|-
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
Line 353: Line 342:
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|-
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|'''44-46'''||{{CharHead|Zelda|SSB4}}||1.35
|-
|-
|{{CharHead|Olimar|SSB4}}
|'''44-46'''||{{CharHead|Olimar|SSB4}}||1.35
|-
|-
|{{CharHead|Pac-Man|SSB4}}
|'''44-46'''||{{CharHead|Pac-Man|SSB4}}||1.35
|-
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
Line 363: Line 352:
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|-
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|'''49-50'''||{{CharHead|Samus|SSB4}}||1.3
|-
|-
|{{CharHead|Wii Fit Trainer|SSB4}}
|'''49-50'''||{{CharHead|Wii Fit Trainer|SSB4}}||1.3
|-
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
Line 377: Line 366:
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23
|-
|-
|'''56'''||{{CharHead|Rosalina & Luma|SSB4}}||1.2
|'''56'''||{{CharHead|Rosalina|SSB4}}||1.2
|-
|-
|'''57'''||{{CharHead|Peach|SSB4}}||1.15
|'''57'''||{{CharHead|Peach|SSB4}}||1.15
Line 391: Line 380:


==''[[Super Smash Bros. Ultimate]]''==
==''[[Super Smash Bros. Ultimate]]''==
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however.
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|-
|-
|rowspan=3|'''2-4'''||{{CharHead|King Dedede|SSBU}}||rowspan=3|1.95
|'''2-4'''||{{CharHead|King Dedede|SSBU}}||1.95
|-
|-
|{{CharHead|Little Mac|SSBU}}
|'''2-4'''||{{CharHead|Little Mac|SSBU}}||1.95
|-
|-
|{{CharHead|Piranha Plant|SSBU}}
|'''2-4'''||{{CharHead|Piranha Plant|SSBU}}||1.95
|-
|-
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92
Line 409: Line 396:
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9
|-
|-
|'''7'''||{{CharHead|Mythra|SSBU}}||1.87
|'''7'''||{{CharHead|Captain Falcon|SSBU}}||1.865
|-
|'''8'''||{{CharHead|Captain Falcon|SSBU}}||1.865
|-
|rowspan=3|'''9-11'''||{{CharHead|Greninja|SSBU}}||rowspan=3|1.85
|-
|{{CharHead|Simon|SSBU}}
|-
|{{CharHead|Richter|SSBU}}
|-
|'''12'''||{{CharHead|Sephiroth|SSBU}}||{{rollover|1.84|1.932 in Winged Form|y}}
|-
|rowspan=6|'''13-18'''||{{CharHead|Falco|SSBU}}||rowspan=6|1.8
|-
|{{CharHead|Young Link|SSBU}}
|-
|-
|{{CharHead|Roy|SSBU}}
|'''8-10'''||{{CharHead|Simon|SSBU}}||1.85
|-
|-
|{{CharHead|Chrom|SSBU}}
|'''8-10'''||{{CharHead|Richter|SSBU}}||1.85
|-
|-
|{{CharHead|Wolf|SSBU}}
|'''8-10'''||{{CharHead|Greninja|SSBU}}||1.85
|-
|-
|{{CharHead|Mega Man|SSBU}}
|'''11-16'''||{{CharHead|Wolf|SSBU}}||1.8
|-
|-
|'''19'''||{{CharHead|Ridley|SSBU}}||1.78
|'''11-16'''||{{CharHead|Falco|SSBU}}||1.8
|-
|-
|rowspan=2|'''20-21'''||{{CharHead|Bowser|SSBU}}||rowspan=2|1.77
|'''11-16'''||{{CharHead|Roy|SSBU}}||1.8
|-
|-
|{{CharHead|Bayonetta|SSBU}}
|'''11-16'''||{{CharHead|Chrom|SSBU}}||1.8
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Incineroar|SSBU}}||rowspan=2|1.76
|'''11-16'''||{{CharHead|Young Link|SSBU}}||1.8
|-
|-
|{{CharHead|Banjo & Kazooie|SSBU}}
|'''11-16'''||{{CharHead|Mega Man|SSBU}}||1.8
|-
|-
|rowspan=2|'''24-25'''||{{CharHead|Sheik|SSBU}}||rowspan=2|1.75
|'''17'''||{{CharHead|Ridley|SSBU}}||1.78
|-
|-
|{{CharHead|Diddy Kong|SSBU}}
|'''18-19'''||{{CharHead|Bowser|SSBU}}||1.77
|-
|-
|'''26'''||{{CharHead|Snake|SSBU}}||1.73
|'''18-19'''||{{CharHead|Bayonetta|SSBU}}||1.77
|-
|-
|rowspan=3|'''27-29'''||{{CharHead|Zero Suit Samus|SSBU}}||rowspan=3|1.7
|'''20-21'''||{{CharHead|Banjo & Kazooie|SSBU}}||1.76
|-
|-
|{{CharHead|King K. Rool|SSBU}}
|'''20-21'''||{{CharHead|Incineroar|SSBU}}||1.76
|-
|-
|{{CharHead|Kazuya|SSBU}}
|'''22-23'''||{{CharHead|Sheik|SSBU}}||1.75
|-
|-
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68
|'''22-23'''||{{CharHead|Diddy Kong|SSBU}}||1.75
|-
|-
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|'''24'''||{{CharHead|Snake|SSBU}}||1.73
|-
|-
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
|'''25-26'''||{{CharHead|Zero Suit Samus|SSBU}}||1.7
|-
|-
|rowspan=6|'''33-38'''||{{CharHead|Ganondorf|SSBU}}||rowspan=6|1.65
|'''25-26'''||{{CharHead|King K. Rool|SSBU}}||1.7
|-
|-
|{{CharHead|Ike|SSBU}}
|'''27-28'''||{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|-
|-
|{{CharHead|Sonic|SSBU}}
|'''27-28'''||{{CharHead|Lucario|SSBU}}||1.68
|-
|-
|{{CharHead|Bowser Jr.|SSBU}}
|'''29'''||{{CharHead|Meta Knight|SSBU}}||1.66
|-
|-
|{{CharHead|Duck Hunt|SSBU}}
|'''30-35'''||{{CharHead|Sonic|SSBU}}||1.65
|-
|-
|{{CharHead|Corrin|SSBU}}
|'''30-35'''||{{CharHead|Corrin|SSBU}}||1.65
|-
|-
|rowspan=2|'''39-40'''||{{CharHead|Donkey Kong|SSBU}}||rowspan=2|1.63
|'''30-35'''||{{CharHead|Ganondorf|SSBU}}||1.65
|-
|-
|{{CharHead|Joker|SSBU}}
|'''30-35'''||{{CharHead|Ike|SSBU}}||1.65
|-
|-
|'''41'''||{{CharHead|Pyra|SSBU}}||1.62
|'''30-35'''||{{CharHead|Duck Hunt|SSBU}}||1.65
|-
|-
|'''42'''||{{CharHead|Wario|SSBU}}||1.61
|'''30-35'''||{{CharHead|Bowser Jr.|SSBU}}||1.65
|-
|-
|rowspan=5|'''43-47'''||{{CharHead|Link|SSBU}}||rowspan=5|1.6
|'''36-37'''||{{CharHead|Donkey Kong|SSBU}}||1.63
|-
|-
|{{CharHead|R.O.B.|SSBU}}
|'''36-37'''||{{CharHead|Joker|SSBU}}||1.63
|-
|-
|{{CharHead|Ryu|SSBU}}
|'''38'''||{{CharHead|Wario|SSBU}}||1.61
|-
|-
|{{CharHead|Ken|SSBU}}
|'''39-43'''||{{CharHead|Link|SSBU}}||1.6
|-
|-
|{{CharHead|Byleth|SSBU}}
|'''39-43'''||{{CharHead|R.O.B.|SSBU}}||1.6
|-
|-
|rowspan=4|'''48-51'''||{{CharHead|Marth|SSBU}}||rowspan=3|1.58
|'''39-43'''||{{CharHead|Ryu|SSBU}}||1.6
|-
|-
|{{CharHead|Lucina|SSBU}}
|'''39-43'''||{{CharHead|Ken|SSBU}}||1.6
|-
|-
|{{CharHead|Inkling|SSBU}}
|'''39-43'''||{{CharHead|Byleth|SSBU}}||1.6
|-
|-
|{{CharHead|Shulk|SSBU}}||{{rollover|1.58|2.212 with Jump|y}}
|'''44-47'''||{{CharHead|Marth|SSBU}}||1.58
|-
|-
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|'''44-47'''||{{CharHead|Lucina|SSBU}}||1.58
|-
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|'''44-47'''||{{CharHead|Shulk|SSBU}}||1.58
|-
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|'''44-47'''||{{CharHead|Inkling|SSBU}}||1.58
|-
|-
|{{CharHead|Mewtwo|SSBU}}
|'''48'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|2.355 with Acceleratle|y}}
|-
|-
|{{CharHead|Mii Swordfighter|SSBU}}
|'''49-52'''||{{CharHead|Palutena|SSBU}}||{{rollover|1.55|2.0 after using Warp|y}}
|-
|-
|'''57'''||{{CharHead|Charizard|SSBU}}||1.52
|'''49-52'''||{{CharHead|Mewtwo|SSBU}}||1.55
|-
|-
|rowspan=4|'''58-61'''||{{CharHead|Mario|SSBU}}||rowspan=4|1.5
|'''49-52'''||{{CharHead|Pikachu|SSBU}}||1.55
|-
|-
|{{CharHead|Dr. Mario|SSBU}}
|'''49-52'''||{{CharHead|Mii Swordfighter|SSBU}}||1.55
|-
|-
|{{CharHead|Robin|SSBU}}
|'''53'''||{{CharHead|Charizard|SSBU}}||1.52
|-
|-
|{{CharHead|Min Min|SSBU}}
|'''54-56'''||{{CharHead|Mario|SSBU}}||1.5
|-
|-
|rowspan=3|'''62-64'''||{{CharHead|Pit|SSBU}}||rowspan=3|1.48
|'''54-56'''||{{CharHead|Dr. Mario|SSBU}}||1.5
|-
|-
|{{CharHead|Dark Pit|SSBU}}
|'''54-56'''||{{CharHead|Robin|SSBU}}||1.5
|-
|-
|{{CharHead|Terry|SSBU}}
|'''57-59'''||{{CharHead|Pit|SSBU}}||1.48
|-
|-
|'''65'''||{{CharHead|Mii Gunner|SSBU}}||1.45
|'''57-59'''||{{CharHead|Dark Pit|SSBU}}||1.48
|-
|-
|'''66'''||{{CharHead|Sora|SSBU}}||1.44
|'''57-59'''||{{CharHead|Terry|SSBU}}||1.48
|-
|-
|'''67'''||{{CharHead|Steve|SSBU}}||1.42
|'''60'''||{{CharHead|Mii Gunner|SSBU}}||1.45
|-
|-
|rowspan=2|'''68-69'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|1.38
|'''61-62'''||{{CharHead|Ivysaur|SSBU}}||1.38
|-
|-
|{{CharHead|Toon Link|SSBU}}
|'''61-62'''||{{CharHead|Toon Link|SSBU}}||1.38
|-
|-
|'''70'''||{{CharHead|Lucas|SSBU}}||1.37
|'''63'''||{{CharHead|Lucas|SSBU}}||1.37
|-
|-
|rowspan=4|'''71-74'''||{{CharHead|Zelda|SSBU}}||rowspan=4|1.35
|'''64-67'''||{{CharHead|Olimar|SSBU}}||1.35
|-
|-
|{{CharHead|Squirtle|SSBU}}
|'''64-67'''||{{CharHead|Pac-Man|SSBU}}||1.35
|-
|-
|{{CharHead|Olimar|SSBU}}
|'''64-67'''||{{CharHead|Squirtle|SSBU}}||1.35
|-
|-
|{{CharHead|Pac-Man|SSBU}}
|'''64-67'''||{{CharHead|Zelda|SSBU}}||1.35
|-
|-
|rowspan=2|'''75-76'''||{{CharHead|Samus|SSBU}}||rowspan=2|1.33
|'''68-69'''||{{CharHead|Samus|SSBU}}||1.33
|-
|-
|{{CharHead|Dark Samus|SSBU}}
|'''68-69'''||{{CharHead|Dark Samus|SSBU}}||1.33
|-
|-
|rowspan=2|'''77-78'''||{{CharHead|Luigi|SSBU}}||rowspan=2|1.32
|'''70-71'''||{{CharHead|Luigi|SSBU}}||1.32
|-
|-
|{{CharHead|Villager|SSBU}}
|'''70-71'''||{{CharHead|Villager|SSBU}}||1.32
|-
|-
|'''79'''||{{CharHead|Ness|SSBU}}||1.31
|'''72'''||{{CharHead|Ness|SSBU}}||1.31
|-
|-
|rowspan=3|'''80-82'''||{{CharHead|Ice Climbers|SSBU}}||rowspan=2|1.3
|'''73-75'''||{{CharHead|Ice Climbers|SSBU}}||1.3
|-
|-
|{{CharHead|Isabelle|SSBU}}
|'''73-75'''||{{CharHead|Wii Fit Trainer|SSBU}}||1.3
|-
|-
|{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|1.3|1.56 after fresh Deep Breathing, 1.508 after fully stale Deep Breathing|y}}
|'''73-75'''||{{CharHead|Isabelle|SSBU}}||1.3
|-
|-
|'''83'''||{{CharHead|Yoshi|SSBU}}||1.29
|'''76'''||{{CharHead|Yoshi|SSBU}}||1.29
|-
|-
|'''84'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24
|'''77'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24
|-
|-
|'''85'''||{{CharHead|Kirby|SSBU}}||{{rollover|1.23|1.722 with Jump|y}}
|'''78'''||{{CharHead|Kirby|SSBU}}||1.23
|-
|-
|'''86'''||{{CharHead|Rosalina & Luma|SSBU}}||1.2
|'''79'''||{{CharHead|Rosalina|SSBU}}||1.2
|-
|-
|rowspan=2|'''87-88'''||{{CharHead|Peach|SSBU}}||rowspan=2|1.19
|'''80-81'''||{{CharHead|Peach|SSBU}}||1.19
|-
|-
|{{CharHead|Daisy|SSBU}}
|'''80-81'''||{{CharHead|Daisy|SSBU}}||1.19
|-
|-
|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.98
|'''82'''||{{CharHead|Jigglypuff|SSBU}}||0.98
|}
|}


Line 587: Line 560:
*[[Fast-falling]]
*[[Fast-falling]]
*[[Weight]]
*[[Weight]]
*[[Gravity]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

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