Editing Falcon Punch
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The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, with the move having considerably less startup and ending [[lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to counter combos with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up. | The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, with the move having considerably less startup and ending [[lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to counter combos with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up. | ||
It is also used as a combo finisher; Common tactics include forward throw to Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial to Falcon Punch if immediately inputted after a platform land. It can also be combo'ed out of | It is also used as a combo finisher; Common tactics include forward throw to Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial to Falcon Punch if immediately inputted after a platform land. It can also be combo'ed out of down air depending on %. | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||