Editing Falcon Punch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 32: Line 32:
The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, with the move having considerably less startup and ending [[lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to counter combos with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up.
The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, with the move having considerably less startup and ending [[lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to counter combos with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering from high up, as it gives additional horizontal distance as well as minor vertical distance when angled up.


It is also used as a combo finisher; Common tactics include forward throw to Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial to Falcon Punch if immediately inputted after a platform land. It can also be combo'ed out of a down aerial depending on the victim's percentage.
It is also used as a combo finisher; Common tactics include forward throw to Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial to Falcon Punch if immediately inputted after a platform land. It can also be combo'ed out of down air depending on %.


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)