Editing Falcon Kick

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This move can travel about half the distance of {{SSBB|Final Destination}} and it also makes a good move to punish foes, chase them while dodge rolling, or [[tech chase]]. Unlike ''Melee'', it doesn't regain his second jump if used in midair, though the aerial version now fully covers Captain Falcon's leg and foot, giving it better reach below him.
This move can travel about half the distance of {{SSBB|Final Destination}} and it also makes a good move to punish foes, chase them while dodge rolling, or [[tech chase]]. Unlike ''Melee'', it doesn't regain his second jump if used in midair, though the aerial version now fully covers Captain Falcon's leg and foot, giving it better reach below him.


The attack's duration makes it unsafe on hit at lower percents. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded.
The attack's duration makes it unsafe on hit at lower percents. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded.  
 
In terms of animation, Captain Falcon now brings up his right arm a bit during the attack, and tucks in his left leg more while curling up his body.


In ''Brawl'', Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that [[spike]]s and one that sends the foe powerfully upwards, but this is not the case with Captain Falcon. In the air, Falcon will quickly go downwards at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. It has high duration, with similar frames to its grounded version; however, this can spell doom for Falcon players should they do the move off a ledge, as even with [[Falcon Dive]]'s very large ledge sweetspot, Captain Falcon's falling speed may take him too far down. It can also be used when jumping off a grabbed ledge on the foe as a surprise aerial attack (though note the high ending lag when it hits the ground). Also just like Ganondorf's, Falcon can jump and immediately cancel it into this attack.
In ''Brawl'', Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that [[spike]]s and one that sends the foe powerfully upwards, but this is not the case with Captain Falcon. In the air, Falcon will quickly go downwards at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. It has high duration, with similar frames to its grounded version; however, this can spell doom for Falcon players should they do the move off a ledge, as even with [[Falcon Dive]]'s very large ledge sweetspot, Captain Falcon's falling speed may take him too far down. It can also be used when jumping off a grabbed ledge on the foe as a surprise aerial attack (though note the high ending lag when it hits the ground). Also just like Ganondorf's, Falcon can jump and immediately cancel it into this attack.

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