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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Falco Phantasm | |name=Falco Phantasm | ||
|image=[[File: | |image=[[File:FalcoPhantasmSSB4.jpg|300px]] | ||
|caption=Falco Phantasm in | |caption=Falco Phantasm in {{forwiiu}}. | ||
|user=[[Falco]] | |user=[[Falco]] | ||
|universe={{uv|Star Fox}} | |universe={{uv|Star Fox}} | ||
|interwiki=lylatwiki | |||
|interwikiname=Lylat Wiki | |||
|interwikipage=Boost | |||
}} | }} | ||
{{cquote|''Dashes forward with incredible speed. Hit an airborne opponent to meteor them downward.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Falco Phantasm''' ({{ja|ファルコビジョン|Faruko Bijon}}, ''Falco Vision'') is [[Falco]]'s [[side special move]]. | '''Falco Phantasm''' ({{ja|ファルコビジョン|Faruko Bijon}}, ''Falco Vision'') is [[Falco]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
Falco quickly dashes at the opponent | Falco quickly dashes at the opponent leaving a trail of blueish-tinted afterimages behind him. The opponent can be hit by Falco or any one of the afterimages. Despite the fact that the move is an [[attack]], it is rarely used as such; it is primarily used as a [[recovery]] technique, due to its speed. When used as an attack, it deals about 7% [[damage]] and is a meteor smash, although it usually only inadvertently hits opponents that are careless. | ||
In ''Melee'' and ''Brawl'', like the [[Fox Illusion]] and [[Wolf Flash]], the Falco Phantasm can be ended early by pressing the button for a [[special move]] before its animation is complete, but a few [[frames]] must pass by before it will work. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. While not an ideal move for [[KO]]ing, the move's [[meteor smash]] can be useful for counter [[edgeguarding]] while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. The Phantasm can also be used for a very swift approach. [[Short hop]]ping slightly increases the distance traveled. It, along with the Fox Illusion, can be reversed by quickly tapping the [[control stick]] in the opposite direction. The sparkle will stay in its original position, which can lead to [[mindgame]]s. | In ''Melee'' and ''Brawl'', like the [[Fox Illusion]] and [[Wolf Flash]], the Falco Phantasm can be ended early by pressing the button for a [[special move]] before its animation is complete, but a few [[frames]] must pass by before it will work. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. While not an ideal move for [[KO]]ing, the move's [[meteor smash]] can be useful for counter [[edgeguarding]] while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. The Phantasm can also be used for a very swift approach. [[Short hop]]ping slightly increases the distance traveled. It, along with the Fox Illusion, can be reversed by quickly tapping the [[control stick]] in the opposite direction. The sparkle will stay in its original position, which can lead to [[mindgame]]s. | ||
==Differences from Fox Illusion== | |||
*In ''[[Super Smash Bros. Melee]]'', Falco Phantasm covers a shorter distance than Fox Illusion. This can be a good or bad thing; good because it makes it easier to [[edge sweet spot|sweetspot the edge]] than with Fox Illusion, bad because it can not be used from as far of a distance. However, in ''[[Super Smash Bros. Brawl]]''; not only does it deal more damage than Fox's, but Falco Phantasm travels the same distance as Fox Illusion. In ''[[Smash 4]]'', it once again travels less distance than Fox's, reducing its attack range | *In ''[[Super Smash Bros. Melee]]'', Falco Phantasm covers a shorter distance than Fox Illusion. This can be a good or bad thing; good because it makes it easier to [[edge sweet spot|sweetspot the edge]] than with Fox Illusion, bad because it can not be used from as far of a distance. However, in ''[[Super Smash Bros. Brawl]]''; not only does it deal more damage than Fox's, but Falco Phantasm travels the same distance as Fox Illusion. In ''[[Smash 4]]'', it once again travels less distance than Fox's, reducing its attack range, however since both moves now stop themselves at the ledge, there are no advantages to this. | ||
*Falco Phantasm, if used in the air, can meteor smash the opponent. Fox Illusion cannot. | *Falco Phantasm, if used in the air, can meteor smash the opponent. Fox Illusion cannot. | ||
*Falco Phantasm has less startup [[lag]] than Fox Illusion. | *Falco Phantasm has less startup [[lag]] than Fox Illusion. | ||
*Since Falco only travels for 4 frames, there are only 4 shortened Phantasm lengths, as opposed to Fox | *Since Falco only travels for 4 frames, there are only 4 shortened Phantasm lengths, as opposed to Fox who has 5. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Falco|Side|name1=Falco Phantasm|desc1 | {{CustomSet|Falco|Side|name1=Falco Phantasm|desc1=Dash forward with incredible speed, knocking opponents into the air.|name2=Falco Phase|desc2=You can't be hit while dashing, but the move doesn't hit opponents, either.|name3=Falco Charge|desc3=A shorter dash that hits much harder at the beginning of the move.}} | ||
# '''Falco Phantasm''': Default. | # '''Falco Phantasm''': Default. | ||
# '''Falco Phase''': Falco becomes [[intangible]] as he travels straight through opponents and projectiles almost instantly. However, the move doesn't deal any damage, and is not a good recovery move, due to its increased [[ending lag]]. Falco also loses most of his aerial momentum upon finishing the move in the air. | # '''Falco Phase''': Falco becomes [[intangible]] as he travels straight through opponents and projectiles almost instantly. However, the move doesn't deal any damage, and is not a good recovery move, due to its increased [[ending lag]]. Falco also loses most of his aerial momentum upon finishing the move in the air. | ||
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Falco Charge.jpg|Falco Charge being used in {{for3ds}}. | Falco Charge.jpg|Falco Charge being used in {{for3ds}}. | ||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
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Falco Phantasm SSB4.jpg|Falco using Falco Phantasm in {{for3ds}}. | Falco Phantasm SSB4.jpg|Falco using Falco Phantasm in {{for3ds}}. | ||
SSB4 - Falco Screen-9.jpg|The move going through {{SSB4|Greninja}}. | SSB4 - Falco Screen-9.jpg|The move going through {{SSB4|Greninja}}. | ||
Falco SSBU Skill Preview Side Special.png|Falco Phantasm as shown by a Skill Preview in ''Ultimate''. | |||
Falco SSBU Skill Preview Side Special.png|Falco Phantasm as shown by | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Ultimate'', the afterimages | *In ''Ultimate'', the afterimages uses Falco's design from the Wii U version of ''Smash 4''. | ||
{{Special Moves|char=Falco}} | {{Special Moves|char=Falco}} | ||
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[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Falco (SSBU)]] | [[Category:Falco (SSBU)]] | ||