Editing Falco (SSBM)/Down throw
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Latest revision | Your text | ||
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==Throw data== | ==Throw data== | ||
=== | ===Throw=== | ||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=1% | |||
|angle=270 | |||
|bk=150 | |||
|ks=40 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
===Blaster shots=== | |||
{{MeleeHitboxTableHeader|special=y}} | {{MeleeHitboxTableHeader|special=y}} | ||
{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
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|} | |} | ||
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander. | All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander. | ||
==Timing== | ==Timing== |