Editing Falco (SSBM)/Down throw

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==Throw data==
==Throw data==
===Laser===
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
|}
===Blaster shots===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
{{MeleeSpecialHitboxTableRow
Line 51: Line 72:
|}
|}
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
|}


==Timing==
==Timing==

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