Editing Falco (SSBM)/Down throw

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==Overview==
==Overview==
Falco throws the opponent down, then shoots them with his Blaster. Usually, the opponent will be knocked down into the floor, allowing them to tech and potentially setting up for a tech-chase. The throw can also be used as a rather powerful [[meteor smash]], though this requires the throw to be done very near the edge of the stage, and the opponent must be [[DI]]'ing towards the edge.
Falco throws the opponent down, then shoots them with his Blaster. Usually, the target will be knocked down into the floor, allowing it to tech and potentially setting up for a tech-chase. When done very close to an edge and if the target uses DI away from the stage, this throw can be used as a rather powerful meteor smash.
 
A notable exception is {{SSBM|Fox}} in the [[NTSC]] versions of the game, who can never tech the throw nor be meteor-smashed by it. Instead, he suffers very little knockback and can be pseudo-chaingrabbed from 0-40% damage. It is not a true chaingrab as Fox can escape by holding down and using his [[shine]] as soon as possible.
A notable exception is {{SSBM|Fox}} in the [[NTSC]] version of the game. Due to a combination of his weight of 75 and his hurtbox positioning, the knockback of the final Blaster shot overrides the throw's knockback, meaning he can neither tech the throw nor be meteored by it. Falco can instead pseudo-chaingrab Fox at low percentages (from 0% to 40%), though Fox can escape by DI'ing down and using {{mvsub|Fox|SSBM|Down special|alt=his shine}} as soon as possible. Fox's weight is changed to 73 in the [[PAL]] version, which happens to remove this unique behaviour.


==Throw data==
==Throw data==
===Laser===
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
|}
===Blaster shots===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
{{MeleeSpecialHitboxTableRow
|id=0
|id=0
|damage=2%
|damage=1%
|angle=361
|angle=361
|bk=30
|bk=0
|ks=100
|ks=0
|fkv=0
|fkv=0
|r=2000
|r=1700
|bn=0
|bn=0
|zpos=-1000
|zpos=-200
|clang=0
|clang=0
|rebound=0
|rebound=0
|effect=Electric
|effect=Electric
|slvl=M
|slvl=S
|sfx=Punch
|sfx=Punch
|blockable=1
|blockable=1
Line 31: Line 51:
{{MeleeSpecialHitboxTableRow
{{MeleeSpecialHitboxTableRow
|id=1
|id=1
|damage=2%
|damage=1%
|angle=361
|angle=361
|bk=30
|bk=0
|ks=100
|ks=0
|fkv=0
|fkv=0
|r=2000
|r=1700
|bn=0
|bn=0
|zpos=-2000
|zpos=-650
|clang=0
|clang=0
|rebound=0
|rebound=0
|effect=Electric
|effect=Electric
|slvl=M
|slvl=S
|sfx=Punch
|sfx=Punch
|blockable=1
|blockable=1
Line 48: Line 68:
|absorbable=1
|absorbable=1
|specialraw=10fdc000
|specialraw=10fdc000
}}
|}
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
}}
|}
|}
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!Invincible
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{MeleeWeightBasedFrameRow|Throw|8}}
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}}
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}}
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}}
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}}
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}}
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}}
{{MeleeWeightBasedFrameRow|Blaster shot 4|31}}
{{MeleeWeightBasedFrameRow|Animation length|40}}
{{MeleeWeightBasedFrameRow|Throw|33}}
{{MeleeWeightBasedFrameRow|Animation length|43}}
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|-
|-
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=1|e=LagPropM}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}
|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=8|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE}}{{FrameStrip|t=Blank|c=25}}
{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=LagPropEThrowS|c=1}}{{FrameStrip|t=Lag|c=6|s=LagThrowE}}{{FrameStrip|t=Blank|c=27}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Blank|c=27}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Blank|c=25}}
|-
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=22|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}}
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE}}{{FrameStrip|t=Blank|c=7}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=35}}{{FrameStrip|t=Blank|c=8}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=7}}
|-
|-
|rowspan=2|'''Max (Bowser PAL)''' {{FrameStrip|t=Lag|c=27|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}
|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=17|s=LagPropE}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=37}}
{{FrameStripEnd}}
|}


{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}


==Similar moves==
==Similar moves==
*{{mvsub|Fox|SSBM|down throw|poss=y}}
*{{mvsub|Falco|SSBM|up throw|poss=y}}


{{MvSubNavFalco|g=SSBM}}
{{MvSubNavFox|g=SSBM}}


[[Category:Falco (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Down throws (SSBM)]]
[[Category:Up throws (SSBM)]]

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