Editing Falco (SSBM)/Down throw
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Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
Falco throws the opponent down, then shoots them with his Blaster. Usually, the | Falco throws the opponent down, then shoots them with his Blaster. Usually, the target will be knocked down into the floor, allowing it to tech and potentially setting up for a tech-chase. When done very close to an edge and if the target uses DI away from the stage, this throw can be used as a rather powerful meteor smash. | ||
A notable exception is {{SSBM|Fox}} in the [[NTSC]] versions of the game, who can never tech the throw nor be meteor-smashed by it. Instead, he suffers very little knockback and can be pseudo-chaingrabbed from 0-40% damage. It is not a true chaingrab as Fox can escape by holding down and using his [[shine]] as soon as possible. | |||
A notable exception is {{SSBM|Fox}} in the [[NTSC]] | |||
==Throw data== | ==Throw data== | ||
=== | ===Throw=== | ||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=1% | |||
|angle=270 | |||
|bk=150 | |||
|ks=40 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
===Blaster shots=== | |||
{{MeleeHitboxTableHeader|special=y}} | {{MeleeHitboxTableHeader|special=y}} | ||
{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=1% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=0 | ||
|ks= | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1700 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-200 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Electric | |effect=Electric | ||
|slvl= | |slvl=S | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
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{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=1% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=0 | ||
|ks= | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1700 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-650 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Electric | |effect=Electric | ||
|slvl= | |slvl=S | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 48: | Line 68: | ||
|absorbable=1 | |absorbable=1 | ||
|specialraw=10fdc000 | |specialraw=10fdc000 | ||
}} | }} | ||
|} | |} | ||
Line 80: | Line 77: | ||
!Invincible | !Invincible | ||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | ||
{{MeleeWeightBasedFrameRow|Throw|8}} | |||
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}} | {{MeleeWeightBasedFrameRow|Blaster shot 1|23}} | ||
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}} | {{MeleeWeightBasedFrameRow|Blaster shot 2|25}} | ||
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}} | {{MeleeWeightBasedFrameRow|Blaster shot 3|28}} | ||
{{MeleeWeightBasedFrameRow|Animation length|40}} | |||
{{MeleeWeightBasedFrameRow|Animation length| | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
|rowspan=2| | |rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=8|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE}}{{FrameStrip|t=Blank|c=25}} | ||
{{FrameStrip|t=Lag|c= | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Blank|c=25}} | ||
|- | |- | ||
|rowspan=2| | |rowspan=2|Baseline {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE}}{{FrameStrip|t=Blank|c=7}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=7}} | ||
|- | |- | ||
|rowspan=2| | |rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=17|s=LagPropE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=37}} | ||
|} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}} | {{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}} | ||
==Similar moves== | ==Similar moves== | ||
*{{mvsub| | *{{mvsub|Falco|SSBM|up throw|poss=y}} | ||
{{ | {{MvSubNavFox|g=SSBM}} | ||
[[Category: | [[Category:Fox (SSBM)]] | ||
[[Category: | [[Category:Up throws (SSBM)]] |