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| ==Changes from ''Melee'' to PM== | | ==Changes from ''Melee'' to PM== |
| Falco was slightly nerfed overall in the transition from ''Melee'' to ''Project M''. He was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. Additionally, the strong hitbox of his down aerial now lasts less than half of its duration from ''Melee'', forcing Falco to time his down aerial far more precisely than he had to before to approach, pressure, and KO with it. | | Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. |
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| Overall, Falco is still very strong and has the tools to take on any character. However, he is less effective in the metagame because he must now contend with not only his nerfs, but the prevalence of more [[floaty]] characters that he cannot combo as easily.
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| ===Aesthetics=== | | ===Aesthetics=== |
| *{{change|Has ''Brawl''{{'}}s running animation.}} | | *{{change|Has ''Brawl''{{'}}s running animation.}} |