Editing Falco (PM)

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**{{buff|Dash grab has less startup lag (frame 12 → 11).}}
**{{buff|Dash grab has less startup lag (frame 12 → 11).}}
**{{change|His standing and dash grabs' have altered vertical placements (y offset: 7.03u/7.03u (standing)/5.86u/7.03u/7.03u (dash) → 7.73u/7.73u (standing)/6.45u/7.73u/7.73u (dash).}}
**{{change|His standing and dash grabs' have altered vertical placements (y offset: 7.03u/7.03u (standing)/5.86u/7.03u/7.03u (dash) → 7.73u/7.73u (standing)/6.45u/7.73u/7.73u (dash).}}
**{{buff|All of standing and dash grab' grabboxes (except dash grab's innermost grabbox) are positioned further away from Falco (z offset: 8.59u/4.68u (standing), 7.81u/3.12u (dash) → 9.45u/5.16u (standing), 8.59u/3.44u (dash)), increasing their horizontal range.}}
**{{buff|All of standing and dash grab' grabboxes (except dash grab's innermost grabbox) are positioned further away from Falco (z offset: 8.59u/4.68u (standing)/7.81u/3.12u. (dash) → 9.45u/5.16 (standing)/8.59u/3.44u), increasing their horizontal range.}}
**{{nerf|Dash grab's innermost grabbox is positioned closer towards Falco (z offset: -0.78u → -0.8u), making its harder to grab opponents behind Falco.}}  
**{{nerf|Dash grab's innermost grabbox is positioned closer towards Falco (z offset0: -0.78u → -0.8u), making its harder to grab opponents behind Falco.}}  
**{{nerf|Compared to ''Brawl'', pivot grab has smaller grabboxes (4.8u/3.36u → 3.91u/2.73u) and altered placements (y offset: 7.2u/7.2u → 7.73u/7.73u, z offset: -12.8u/-4.8u → -11.2u/-4u), reducing its horizontal range, and making it slightly more prone to low-profiling against smaller characters.}}
**{{nerf|Compared to ''Brawl'', pivot grab has smaller grabboxes (4.8u/3.36u → 3.91u/2.73u) and altered placements (y offset: 7.2u/7.2u → 7.73u/7.73u, z offset: -12.8u/-4.8u → -11.2u/-4u), reducing its horizontal and making it more prone to low-profiling against smaller characters.}}
*[[Pummel]]:
*[[Pummel]]:
**{{change|Pummel now uses a burn sound effect instead of a punch sound effect.}}
**{{change|Pummel now uses a burn sound effect instead of a punch sound effect.}}
**{{nerf|Pummel has more startup lag with its total duration subsequently increased (frame 4 → 5, 23 frames → 24).}}
**{{nerf|Pummel has more startup lag with its total duration subsequently increased (frame 4 → 5, 23 frames → 24).}}
*{{change|Like in ''Brawl'', Falco no longer vocalizes during his throws.}}
*{{change|Blaster shots from [[back throw|back]], [[Up throw|up]], and [[down throw]]s now use an [[electric]] hit effect like in ''Brawl''.}}
*{{buff|[[Back throw|Back]], [[Up throw|up]], and [[down throw]]s deal more total damage if all blaster shots connect due to the changes to stale-move negation (back/up: 7.46% → 8%, down: 4.73% → 5%).}}
*{{change|Blaster shots from back, up, and down throws now use an [[electric]] hit effect like in ''Brawl''.}}


===Special Moves===
===Special Moves===

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