Editing Falco (PM)
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**{{buff|Dash grab has less startup lag (frame 12 → 11).}} | **{{buff|Dash grab has less startup lag (frame 12 → 11).}} | ||
**{{change|His standing and dash grabs' have altered vertical placements (y offset: 7.03u/7.03u (standing)/5.86u/7.03u/7.03u (dash) → 7.73u/7.73u (standing)/6.45u/7.73u/7.73u (dash).}} | **{{change|His standing and dash grabs' have altered vertical placements (y offset: 7.03u/7.03u (standing)/5.86u/7.03u/7.03u (dash) → 7.73u/7.73u (standing)/6.45u/7.73u/7.73u (dash).}} | ||
**{{buff|All of standing and dash grab' grabboxes (except dash grab's innermost grabbox) are positioned further away from Falco (z offset: 8.59u/4.68u (standing) | **{{buff|All of standing and dash grab' grabboxes (except dash grab's innermost grabbox) are positioned further away from Falco (z offset: 8.59u/4.68u (standing)/7.81u/3.12u. (dash) → 9.45u/5.16 (standing)/8.59u/3.44u), increasing their horizontal range.}} | ||
**{{nerf|Dash grab's innermost grabbox is positioned closer towards Falco (z | **{{nerf|Dash grab's innermost grabbox is positioned closer towards Falco (z offset0: -0.78u → -0.8u), making its harder to grab opponents behind Falco.}} | ||
**{{nerf|Compared to ''Brawl'', pivot grab has smaller grabboxes (4.8u/3.36u → 3.91u/2.73u) and altered placements (y offset: 7.2u/7.2u → 7.73u/7.73u, z offset: -12.8u/-4.8u → -11.2u/-4u), reducing its horizontal | **{{nerf|Compared to ''Brawl'', pivot grab has smaller grabboxes (4.8u/3.36u → 3.91u/2.73u) and altered placements (y offset: 7.2u/7.2u → 7.73u/7.73u, z offset: -12.8u/-4.8u → -11.2u/-4u), reducing its horizontal and making it more prone to low-profiling against smaller characters.}} | ||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{change|Pummel now uses a burn sound effect instead of a punch sound effect.}} | **{{change|Pummel now uses a burn sound effect instead of a punch sound effect.}} | ||
**{{nerf|Pummel has more startup lag with its total duration subsequently increased (frame 4 → 5, 23 frames → 24).}} | **{{nerf|Pummel has more startup lag with its total duration subsequently increased (frame 4 → 5, 23 frames → 24).}} | ||
*{{change| | *{{change|Blaster shots from [[back throw|back]], [[Up throw|up]], and [[down throw]]s now use an [[electric]] hit effect like in ''Brawl''.}} | ||
===Special Moves=== | ===Special Moves=== | ||