Editing Eruption

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|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
{{tabber|align=center|title1=Brawl|tab1=
{{cquote|''Call forth a column of flame. Don't charge it too long, or you'll strike automatically and damage yourself.''|cite=''Brawl''{{'}}s instruction manual}}
|title2=3DS|tab2=
{{cquote|''Plunge your sword into the ground. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title3=Ultimate|tab3=
{{cquote|''Plunges his sword into the ground, triggering a fiery burst. Suffers damage by his own hand when fully charged.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Eruption''' ({{ja|噴火|Funka}}, ''Eruption'') is [[Ike]]'s [[neutral special move]] since ''[[Super Smash Bros. Brawl]]''.
'''Eruption''' ({{ja|噴火|Funka}}, ''Eruption'') is [[Ike]]'s [[neutral special move]] since ''[[Super Smash Bros. Brawl]]''.


==Overview==
==Overview==
Similar to [[Roy]]'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective (in ''[[Brawl]]'' stage 1 can KO as low as 106%). The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released (any stage in ''Brawl'' and only on full charge from ''[[SSB4]]'' onward) to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it.
Similar to {{SSBU|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it.


A fully charged Eruption can break any character's [[shield]], provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. There is no meteor smash hitbox in ''Ultimate''.
A fully charged Eruption can break any character's shield, provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but the spike is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play.


===Reverse Eruption===
===Reverse Eruption===
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===Stages===
===Stages===
Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red and glowing once he reaches stage 7.
Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red once he reaches stage 7.


A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] against lightweights and {{SSBB|Mario}} at 2%. However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. If Eruption gets [[Inhale (Kirby)|copied]] by {{SSBB|Kirby}} it is slightly stronger, with stage 8 capable of OHKOing Mario.
A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] Mario (specifically it is 100% guaranteed for any fighter with a weight of 98 or below, excluding {{SSBB|Toon Link}}). However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively.  
Stage 7 Eruption could potentially one-hit KO lighter characters (specifically characters not heavier than {{SSBB|Pikachu}}), but usually starts to KO Mario at 8% on [[Final Destination]].


Eruption is incidentally the only OHKO attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on specific conditions (like [[Thunder]]), [[counterattack|countering]], or counter scaling (such as [[Oil Panic]]). Eruption loses its OHKO power in ''Smash 4'' and ''Ultimate'' as the damage and knockback is decreased.
Eruption is incidentally the only [[OHKO]] attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on counter scaling (such as [[Oil Panic]]). Eruption lost its OHKO power in ''Smash 4'' and ''Ultimate'', with stage 8 now KOing as high as 30% (Furious Eruption variant) and 35% respectively.


{|class="wikitable sortable"
{|border="1" class="wikitable sortable"
|-
|-valign="top"
!Stage (Brawl)
|
!Damage inflicted
!g|Damage inflicted
!KO's Mario from the center of Final Destination at
!g|KO's Mario from the center of Final Destination at
|-
|-
!Stage 1
!Stage 1
| 10%
| 10%
| 121%
| 116%
|-
|-
!Stage 2
!Stage 2
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|-
|-
!Stage 5
!Stage 5
| 26%
| 27%
| 30%
| 28%
|-
|-
!Stage 6
!Stage 6
| 30%
| 31%
| 19%
| 18%
|-
|-
!Stage 7
!Stage 7
| 34%
| 35%
| 10%
| 8%
|-
|-
!Stage 8
!Stage 8
| 38%
| 39%
| 2%
| 0%
|-
|-
!Stage 9
!Stage 9
| 37%
| 37%
| 37%
| 19%
|-
|}
|}
:Note that, as detailed above, a (frame-perfect) stage 8 Eruption is strictly stronger than a stage 9 fully charged Eruption, and stages 5, 6, 7, and 8 deal more vertical knockback than the fully-charged Eruption does horizontal knockback.
*Note that, as detailed above, a (frame-perfect) stage 8 Eruption is strictly stronger than a stage 9 fully charged Eruption, and stages 5, 6, 7, and 8 deal more vertical knockback than the fully-charged Eruption does horizontal knockback.


The following is a video demonstration of the nine stages of Eruption in ''Brawl''.
The following is a video demonstration of the nine stages of Eruption in ''Brawl''.


{{#widget:YouTube|id=7uZAgaNV5AU}}
{{#widget:YouTube|id=7uZAgaNV5AU}}
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Ike
|ssbbdesc=Call forth a column of flame. Don't charge it too long, or you'll strike automatically and damage yourself.
|ssb4-3char=Ike
|ssb4-3desc=Plunge your sword into the ground. Can be charged.
|ssbuchar=Ike
|ssbudesc=Plunges his sword into the ground, triggering a fiery burst. Suffers damage by his own hand when fully charged.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Ike|Neutral|name1=Eruption|desc1-ntsc=Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.|desc1-pal=A fiery burst triggered by plunging the sword into the ground. Hurts you when fully charged.|name2=Tempest|desc2-ntsc=Plunging the sword into the ground creates a wind gust that pushes opponents away.|desc2-pal=A forceful wind triggered by plunging the sword into the ground. Pushes opponents away.|name3=Furious Eruption|desc3-ntsc=The eruption covers a wider area the more you charge it, but it also harms you.|desc3-pal=Creates an energy explosion. Covers a wider area the more you charge it, but also harms you.}}
{{CustomSet|Ike|Neutral|name1=Eruption|desc1=Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.|name2=Tempest|desc2=Plunging the sword into the ground creates a wind gust that pushes opponents away.|name3=Furious Eruption|desc3=The eruption covers a wider area the more you charge it, but it also harms you.}}
# '''Eruption''': Default.
# '''Eruption''': Default.
# '''Tempest''': The explosion is replaced by a gust of wind that pushes away enemies and removes all self-damage. It also stalls if used in the air which can aid his recovery. The stall only occurs once after each jump (or double jump).
# '''Tempest''': The explosion is replaced by a gust of wind that pushes away enemies and removes all self-damage. It also stalls if used in the air which can aid his recovery. The stall only occurs once after each jump (or double jump).
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Eruption SSB4.jpeg|Eruption in {{forwiiu}}.
Eruption SSB4.jpeg|Eruption in {{forwiiu}}.
SSB4 Eruption.jpg|Pre-release version of Eruption in {{forwiiu}}, prior to the flame color being changed.
SSB4 Eruption.jpg|Pre-release version of Eruption in {{forwiiu}}, prior to the flame color being changed.
Ike SSBU Skill Preview Neutral Special.png|Eruption as shown by the [[Move List]] in ''Ultimate''.
Ike SSBU Skill Preview Neutral Special.png|Eruption as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|噴火|Funka}}
|en=Eruption
|fr=Éruption
|es=Erupción
|de=Eruption
|it=Eruzione
|nl=Uitbarsting
|ru={{rollover|Извержение|Izverzheniye|?}}
|ko={{rollover|분화|Bunhwa|?}}
|zh_cn={{rollover|烈焰喷|Lièyàn Pēn|?}}
|zh_tw={{rollover|烈焰噴|Lièyàn Pēn|?}}
}}


==Trivia==
==Trivia==
*A visual glitch can occur with Eruption in ''Ultimate''. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move. This has not been patched.
* A visual glitch can occur with Eruption in ''Ultimate''. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move.


{{Special Moves|char=Ike}}
{{Special Moves|char=Ike}}

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