Editing Entrance to Subspace

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|subtitle    = [[Subspace]]
|subtitle    = [[Subspace]]
|name        = Entrance to Subspace
|name        = Entrance to Subspace
|image        = [[File:MH_dead.jpg | 225px]]
|image        = [[File:Villains Win and Heroes Die.png | 225px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Master Hand defeated.
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>The fighters' trophies left in the aftermath of [[Tabuu]]'s assault.
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
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The stage begins as the large group of characters infiltrates [[Subspace]] following the destruction of the [[Subspace Gunship]].
The stage begins as the large group of characters infiltrates [[Subspace]] following the destruction of the [[Subspace Gunship]].


The level starts with the player fighting average enemies, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s. After this, the stage auto-scrolls and the player has to avoid [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es; then, the level stops for the player to fight another ambush. This time, the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level, there is a section of invisible platforms. The final (and only) [[door]] of the level isn't golden, which is unusual. Due to its lack of any checkpoints, and the presence of multiple ambushes featuring powerful enemies, this stage can be difficult for inexperienced players to clear, especially on higher difficulties.
The level starts with the player fighting average enemies, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s. After this, the stage auto-scrolls and the player has to avoid [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s and [[Borboras]]es; then, the level stops for the player to fight another ambush. This time, the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level, there is a section of invisible platforms. The final (and only) [[door]] of the level is not golden, which is unusual. Due to its lack of any checkpoints, and the presence of multiple ambushes featuring powerful enemies, this stage can be difficult for inexperienced players to clear, especially on higher difficulties.


In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth {{SSBB|Master Hand}}, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth {{SSBB|Master Hand}}, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see Tabuu, who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.


All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].
All the other characters suddenly appear, ready to fight. However, Tabuu goes into his winged form and releases his Off Waves, which turn all of the characters into trophies. Tabuu then pulls together the pieces of the [[World of Trophies]] that were pulled into Subspace by the [[Subspace Bomb]]s, and forms them into [[The Great Maze]].

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