Editing Entrance to Subspace

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = [[The Subspace Bomb Factory (Part II)]]
|precedingSSEstage = [[The Subspace Bomb Factory (Part II)]]
|followingSSEstage = [[Subspace (Part I)]]
|followingSSEstage = [[Subspace (Part I)]]
}}
}}
'''Entrance to Subspace''' ({{ja|亜空間突入口|Akūkan Totsunyū Guchi}}, ''Storming the Entrance to Subspace'') is the twenty-eighth stage of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.
'''Entrance to Subspace''' ({{ja|亜空間突入口|Akūkan Totsunyū Guchi}}, ''Storming the Entrance to Subspace'') is the 28th stage in the [[Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''.


==Overview==
==Overview==
The stage begins as the large group of characters infiltrates [[Subspace]] following the destruction of the [[Subspace Gunship]].
The stage begins as the large group of characters invades [[Subspace]] following the destruction of the [[Subspace Gunship]].


The level starts with the player fighting average enemies, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s. After this, the stage auto-scrolls and the player has to avoid [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es; then, the level stops for the player to fight another ambush. This time, the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level, there is a section of invisible platforms. The final (and only) [[door]] of the level isn't golden, which is unusual. Due to its lack of any checkpoints, and the presence of multiple ambushes featuring powerful enemies, this stage can be difficult for inexperienced players to clear, especially on higher difficulties.
The level starts with the player fighting average enemies, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s. After this, the stage auto-scrolls and the player has to avoid [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es; then, the level stops for the player to fight another ambush. This time, the player has to stop the [[Subspace Generator]]s from spawning [[Fire Primid]]s. Metal Primids, and Borborases; the player then goes on a big straight path. By this point of the level, only ambushes remain, in order of an [[Armank]], a [[Greap]] and [[Big Primid]]s, and finally an [[Armank]] with [[Big Primid]]s. At the end of the level, there is a section of invisible platforms. The final (and only) [[door]] of the level isn't golden, which is unusual.


In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth {{SSBB|Master Hand}}, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
In a cutscene, {{SSBB|Bowser}} and {{SSBB|Ganondorf}} are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth {{SSBB|Master Hand}}, who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
Line 23: Line 24:


==Playable Characters==
==Playable Characters==
After completing [[The Subspace Bomb Factory (Part II)]], all the fighters that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. Only four of the below characters can be selected. Because Tabuu turns everyone into a trophy, everyone is lost afterwards.
After completing [[The Subspace Bomb Factory (Part II)]], all the smashers that had joined the player's team will merge into one group so the player(s) is no longer required to select a group when replaying previous levels. This also gives the player(s) a variety of characters to choose from in this stage. Since Tabuu turns everyone into a trophy, everyone is lost afterwards.
*{{SSBB|Captain Falcon}}
*{{SSBB|Captain Falcon}}
*{{SSBB|Diddy Kong}}
*{{SSBB|Diddy Kong}}
Line 68: Line 69:
==Trivia==
==Trivia==
*This is the only stage which is completed by going through a regular door. All other levels completed by going through a door use a golden version of that stage's door design.
*This is the only stage which is completed by going through a regular door. All other levels completed by going through a door use a golden version of that stage's door design.
*In the cutscene "The Crushing, Ruinous Defeat", Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
*In the cutscene "The Ruinous Defeat", Tabuu uses his shield against Ganondorf and Master Hand, but never uses it when the player is battling him.
**In the same cutscene, all the characters seen as trophies have been trophies before in other cutscenes, so characters such as Fox, Samus, Olimar, Captain Falcon, etc. were not seen on the ground as trophies.
**In the same cutscene, all the characters seen as trophies have been trophies before in other cutscenes, so characters such as Fox, Samus, Olimar, Captain Falcon, Etc were not seen on the ground as trophies.
*After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser cannot be seen, despite him being right next to Ganondorf.
*After Ganondorf discovers that Tabuu is controlling Master Hand, Bowser cannot be seen, despite him being right next to Ganondorf.
*Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play [[Subspace (Part I)|the next stage]].
*Immediately after completing this stage, all previously played stages are made inaccessible and the player may only proceed to play the next stage, [[Subspace (Part I)]].
**In addition, all characters who joined the player's team are removed from the roster and can only return if they are rescued in the next stage and [[Subspace (Part II)|the following one]].
**In addition, all characters who joined the player's team are removed from the roster and can only return if they're rescued in the next two stages, [[Subspace (Part I)]] and [[Subspace (Part II)]].


{{SSBBStages}}
{{SSBBStages}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)