Editing Egg Lay

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==Overview==
==Overview==
When used, Yoshi sticks his tongue out, pulling in and swallowing the closest enemy in front of him, causing 5% ({{GameIcon|64}})/7% ({{GameIcon|Melee}} onwards) damage and turning them into an egg. The amount of time varies between games: 250 frames in ''Smash 64'', 200 frames in ''Melee'' and ''Brawl'', and <code>1.8d + 100</code> frames in ''Smash 4'' and ''Ultimate'' where '''d''' is the target's damage (capped at 100%). While trapped in an egg, one is open to attacks, although they cannot be knocked back, and only sustain 0.5× ({{GameIcon|64}}{{GameIcon|Melee}}{{GameIcon|Brawl}})/0.66× ({{GameIcon|SSB4}}{{GameIcon|Ultimate}}) the damage from attacks while in an egg. Damage taken while egged will reduce the trapped duration by 2 frames per damage dealt (prior to the damage reduction); from ''Brawl'' onwards, the damage dealt by Egg Lay itself is applied to the egg, automatically reducing the total duration (even more-so by damage modifiers such as [[Super Mushroom]]s, [[equipment]], [[spirit]]s, the [[1v1 multiplier]], etc.). Tilting the control stick [[button mashing|rapidly back and forth and mashing buttons]] will help the victim escape the egg more quickly, decreasing the frames by 12 ({{GameIcon|64}})/14 ({{GameIcon|Melee}}{{GameIcon|Brawl}})/7 ({{GameIcon|SSB4}}{{GameIcon|Ultimate}}; stick input, 12.6 for button input).  
When used, Yoshi sticks his tongue out, pulling in and swallowing any enemy touched nearby, causing around 7% damage and turning them into an egg for a few seconds. The amount of time that the enemy remains in the egg is determined by how much damage they have. While trapped in an egg, one is open to attacks, although they cannot be knocked back, and only sustain half the damage from attacks while in an egg (similar to being [[frozen]]). Tilting the control stick rapidly back and forth and mashing buttons will help the victim escape the egg more quickly.  


It is important to note that Yoshi has a few [[armor]] frames in this move from the second his tongue latches onto another character to the moment the egg is laid. This is useful for 4-player battles, as the attack itself only affects one opponent, so Yoshi would potentially be vulnerable - the resistance negates that vulnerability. Another important aspect of this move is that it acts as an aerial grab.
It is important to note that Yoshi has a few [[armor]] frames in this move from the second his tongue latches onto another character to the moment the egg is laid. This is useful for 4-player battles, as the attack itself only affects one opponent, so Yoshi would potentially be vulnerable - the resistance negates that vulnerability. Another important aspect of this move is that it acts as an aerial grab. The only other aerial grabs are [[Ganondorf]]'s [[Flame Choke]] and [[Dark Dive]], [[Bowser]]'s [[Koopa Klaw]] and [[Flying Slam]], [[Diddy Kong]]'s [[Monkey Flip]], [[Captain Falcon]]'s [[Falcon Dive]], [[Mewtwo]]'s [[Confusion]], [[Kirby]] and [[King Dedede]]'s [[Inhale]], [[Wario]]'s [[Chomp]], [[Ridley]]'s [[Space Pirate Rush]], [[Incineroar]]'s [[Alolan Whip]] and [[Mii Brawler]]'s [[Suplex]] and [[Counter Throw]]


Egg Lay can be used in an attempt to put the opponent off-stage, but unlike suicide techniques, such as [[Koopa Klaw]] and the [[Swallowcide]], opponents can usually break out well before they make it below the stage, even at higher [[percent]]s. Prior to ''Ultimate'', the opponent remains in full control of their horizontal movement while egged, so unless they are already far offstage they should not be falling past it. In ''Ultimate'' the opponent has no control in the air&mdash;giving it minor utility near the ledge at high percents&mdash;but instead they can tap left and right on the ground to slightly move and jump if tapping diagonally upwards, though the movement is very small and very unlikely to put the egged character in a better position than mashing out.
Egg Lay can be used in an attempt to put the opponent off-stage, but unlike suicide techniques, such as Koopa Klaw and the [[Swallowcide]], opponents can usually break out well before they make it below the stage, even at higher [[percent]]s; the opponent also remains in full control of their horizontal movement while egged, so unless they are already far offstage they should not be falling past it.


The usefulness of Egg Lay is increased a fair bit in ''Melee''{{'}}s [[Adventure Mode]], where enemies eaten in sidescrolling stages are instantly defeated. The move cannot swallow enemies at all in ''Brawl'''s [[Subspace Emissary]], but it deals a solid blow (13%) with above-average [[knockback]]. Enemies in [[Smash Run]] will behave like regular opponents when egged; they will take damage, be trapped for a little while, and escape.
The usefulness of Egg Lay is increased a fair bit in ''Melee''{{'}}s [[Adventure Mode]], where enemies eaten in sidescrolling stages are instantly defeated. The move cannot swallow enemies at all in ''Brawl'''s [[Subspace Emissary]], but it deals a solid blow (13%) with above-average [[knockback]]. Enemies in [[Smash Run]] will behave like regular opponents when egged; they will take damage, be trapped for a little while, and escape.

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