Editing Edgehogging
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
The most common method of edgehogging in ''Melee''{{'}}s competitive play is to [[wavedash]] back while near the edge, which should result with the [[character]]s sliding off of the stage, falling a short distance (typically [[fastfall]]ing) and then quickly grabbing the edge. The character then usually uses the invincibility from the edge to avoid being hit by the opponent's recovery move. Other methods include [[moonwalk]]ing, doing a reverse [[neutral special]] then sliding off, using certain [[attack]]s which allow one to grab the edge faster or while attacking (i.e. {{SSBM|Bowser}}'s [[Whirling Fortress]]), or simply [[short hop]]ping back and grabbing the edge. Another method, called the '''pivot edgehog''', involves [[pivot]]ing very close to the [[ledge]]. The character will skid a short distance during the turn-around animation and land on the ledge. A similar method unique to [[Fountain of Dreams]], where | The most common method of edgehogging in ''Melee''{{'}}s competitive play is to [[wavedash]] back while near the edge, which should result with the [[character]]s sliding off of the stage, falling a short distance (typically [[fastfall]]ing) and then quickly grabbing the edge. The character then usually uses the invincibility from the edge to avoid being hit by the opponent's recovery move. Other methods include [[moonwalk]]ing, doing a reverse [[neutral special]] then sliding off, using certain [[attack]]s which allow one to grab the edge faster or while attacking (i.e. {{SSBM|Bowser}}'s [[Whirling Fortress]]), or simply [[short hop]]ping back and grabbing the edge. Another method, called the '''pivot edgehog''', involves [[pivot]]ing very close to the [[ledge]]. The character will skid a short distance during the turn-around animation and land on the ledge. A similar method unique to [[Fountain of Dreams]], where you turn around while [[teetering]] and then press shield to [[edge slip]], is called a [[Fountain of Dreams#Teeter drop|teeter drop]]. | ||
During the edgehog, characters typically roll from the ledge, as it grants them invulnerability to the recovering opponent's attacks (usually [[up special]]) while still retaining possession of the ledge, in addition to usually lasting the longest of all actions and so hogging the edge for longer. | During the edgehog, characters typically roll from the ledge, as it grants them invulnerability to the recovering opponent's attacks (usually [[up special]]) while still retaining possession of the ledge, in addition to usually lasting the longest of all actions and so hogging the edge for longer. | ||