Editing Drill Rush

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
|interwikipage=Master
|interwikipage=Master
}}
}}
{{tabber|align=center|title1=Brawl|tab1=
{{cquote|''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.''|cite=''Brawl'' manual description}}
|title2=3DS|tab2=
{{cquote|''Spin into opponents with your sword.''|cite=Description from the {{for3ds}} Foldout}}
|title3=Ultimate|tab3=
{{cquote|''Spins into opponents with his sword. The angle can be changed a bit.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]].
'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]].
Line 16: Line 22:


In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger.
In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger.
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Meta Knight
|ssbbdesc=Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.
|ssb4-3char=Meta Knight
|ssb4-3desc=Spin into opponents with your sword.
|ssbuchar=Meta Knight
|ssbudesc=Spins into opponents with his sword. The angle can be changed a bit.
}}


==Customization==
==Customization==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)