Editing Dragon Fang Shot

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==Overview==
==Overview==
Dragon Fang Shot involves Corrin transforming one hand into a draconic mouth that fires a [[paralyze|paralyzing]] blast of water and bites right afterwards. Both parts of the move can be individually [[charge]]d on the spot prior to their execution.
Corrin activates Dragon Fang transform one hand into a draconic mouth that fires a [[paralyze|paralyzing]] blast of water and bites right afterwards. Both parts of the move can be individually [[charge]]d on the spot prior to their execution.


The water projectile's damage, knockback, paralyzing power, and range increases with its charge, ranging from 4%-11% damage. Corrin follows up the shot with a bite from the same draconic mouth created from Dragon Fang. The bite's damage, knockback, and range can be increased by continuing to hold the button after shooting a fully charged shot, or by quickly pressing and holding the button again after firing a partially charged shot. This bite is an easy and powerful followup for nearby opponents, with its damage output ranging from 10%-17.7% before the full charge, and 20% at full charge. However, the bite deals more knockback when released a few frames before the full charge, similar to [[Roy]]'s [[Flare Blade]] or [[Ike]]'s [[Eruption]]. In ''Ultimate'', this phenomenon is less noticeable, since the full charge bite's knockback was increased from the previous game, making the near full charge and full charge bite closer in launching power.
The water projectile's damage, knockback, paralyzing power, and range increases with its charge, ranging from 4%-11% damage. Corrin follows up the shot with a bite from the same draconic mouth created from Dragon Fang. The bite's damage, knockback, and range can be increased by continuing to hold the button after shooting a fully charged shot, or by quickly pressing and holding the button again after firing a partially charged shot. This bite is an easy and powerful followup for nearby opponents, with its damage output ranging from 10%-17.7% before the full charge, and 20% at full charge. However, the bite deals more knockback when released a few frames before the full charge, similar to [[Roy]]'s [[Flare Blade]] or [[Ike]]'s [[Eruption]]. In ''Ultimate'', this phenomenon is less noticeable, since the full charge bite's knockback was increased from the previous game, making the near full charge and full charge bite closer in launching power.

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